Quote Originally Posted by Taruranto View Post
Does this seem fair, to you?
No, not fair. But - and this is the issue I think SE is desperately trying to avoid - whenever any crafted piece of gear is BiS, it encourages pay-to-win. Gilsellers don't even have to take the time to level a craft - they just need to sell enough gil to players who want to buy what the crafters are crafting.

Gilsellers and gilbuyers are a fact of life. However folks feel about whether SE is doing a good job of combatting RMT or not, it's unlikely that they will ever be totally rooted out. By insisting that BiS gear drops only from high-level dungeons (or, in this case, by collecting a special currency that is only obtainable via high-level dungeons), the only way that RMT can peddle those wares to folks is by going through the same level-grind and gear-grind that normal players do. If RMT DO go to those extremes, and SE managed to kill such an account (or, more likely, a Full Party's worth of such accounts), it's a much bigger blow than if a low-level FATE or Leve farmer was knocked out.

It's a kick in the 'nads to crafters, to be sure, but it's hard to argue with the logic. As it stands, for an RMT group to sell anyone BiS gear, they would either need to carry them through 450 Myth worth of dungeons every week until the piece is earned, or require use of the customer's log-in information so they can do everything for them. Either method, but especially the latter, puts a great deal of risk on the customer, which is a pretty potent deterrent, and requires the RMT crew to level characters to a point where they can do this Myth farming.