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  1. #1
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I would have loved to have seen a system them involved both high level crafting and endgame dungeons. For example instead of obtaining an Ifrit weapon or accessory upon defeating Ifrit, you obtain a fragment of Ifrit's Horn that can be used to craft a weapon/accessory. This concept could apply to any equipment and any content and it supports both aspects of the game.

    On a related note, I loved the system in 1.0 with battle regiments where you had to do something specific to get a drop, for example breaking off Great Buffalo's horn.
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  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by CamAlch View Post
    On a related note, I loved the system in 1.0 with battle regiments where you had to do something specific to get a drop, for example breaking off Great Buffalo's horn.
    Yes, this was good.
    But it was not with battle regiment. It was with specific skills from specific classes
    Like Concussive Blow from PGL to break an antelope the horn or to punsh away the head from a skeleton
    http://lodestone.finalfantasyxiv.com.../battle02.html
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