I take it you've never seen a game with entirely player based economies have you?
/pullsUpSuspenders Young people. /shakesCaneAtComputerInAnger
Titans what games have you been playing then?
Every game I've had with entirely player based economies ended up far functional and sustained themselves. If RMT were an issue, the company making the game dealt with them, as they should.
The entirety of crafting shouldn't be tossed out on it's tuchus because of such an irrational fear. (And yes I consider it irrational when a company has the power to limit/stop it but chooses to drag their feet).
Nicely brought off topic there. Who said gear helps you avoid a landslide? But if people can just buy their gears, there will be significantly less people able to avoid landslides.
Do note I said "win" and not win. I think gearing is a formality in a game, I think achieving BIS useless, and feel that if I can complete content with w/e gear I have then I'm happy and consider the game beaten.
I t doesn't take rocket science to see how buyable endgame standard gear will have a very negative effect on the game. As someone said, untradeable craftable gear that still required running endgame content would be ok.
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