I hope it happens like this, because people complaining if you didn't buy the latest and greatest 500k gear pieces would be toxic to the community.
Am I the only person who just crafts because it's a fun activity??
Crafting/Gathering= Vanity.
@Tohru
It's supposed to be fun and useful.
It's in the game to give another avenue which consumes time which equals more money in subs. Maybe in another year or two, it might have advantages other than the initial gil grab it had in the very beginning from when 1.0 players already had everything maxed out.
No. Because, while that's a nice concept, it doesn't work in a MMO.
"Oh look, there's Sotek! The Legendary Crafter #15236211".
A much better concept is one they've already played with; having a NPC be a legendary crafter. The Relic quest involves crafters, we need more content like that. More content like XIs Cursed and Salvage gear, where we bring crafted items to a NPC who makes the legendary gear. Content that involves getting the best gear through endgame activities and involving crafters.
Last edited by Sotek; 03-13-2014 at 01:03 AM.
I did all my crafts after my first 50. I enjoyed being able to craft all my HQ gear and make money while leveling up my DoW/DoM. I enjoy making all my own supply items for seals. And with 2.2 I will be ready to make all the new gear. My goal will be to hit 100million. Craftings cool in my book.
i don't disagree but it doesn't stop them making you "the hero" in the main story.No. Because, while that's a nice concept, it doesn't work in a MMO.
"Oh look, there's Sotek! The Legendary Crafter #15236211".
A much better concept is one they've already played with; having a NPC be a legendary crafter. The Relic quest involves crafters, we need more content like that. More content like XIs Cursed and Salvage gear, where we bring crafted items to a NPC who makes the legendary gear. Content that involves getting the best gear through endgame activities and involving crafters.
all they have to do to involve crafters without losing the value of raids is make raids drop EX materia instead of gear, that you need high level crafters to Meld before they are actually useful.
i don't disagree but it doesn't stop them making you "the hero" in the main story.
all they have to do to involve crafters without losing the value of raids is make raids drop EX materia instead of gear, that you need high level crafters to Meld before they are actually useful.
As "a hero" I'm dissapointed that in all the cutscenes, I'm standing off to the side, not saying or doing anything other than nodding my head. Some hero I am.
Are we not already the hero in the story? I recall saving every guild from <insert disaster> and becoming better than the best guild masters.
One thing I absolutely do loath though, is when the main scenario sends you to the crafting guild masters, and they don't acknowledge you in the slightest... Would be great if, provided you've completed that guilds questline, the guild master instead sends you off to make whatever yourself, because you can. Extra (and optional) legwork for people with crafts leveled, but it would add a lot to the game in my opinion.
Last edited by Sotek; 03-13-2014 at 01:19 AM.
I do.
On topic, I think crafters should get benefits from running dungeons. Not just materials, but maybe a rare recipe? Something you could take to a guild leader and unlock a rare and unique craft-able item. Example: Maybe Goldsmith could make a (one-time use) repair bot that you can find by grinding out ADS or Crystal tower? Maybe Alchemists can make crystals to add elemental properties to weapons (AND ACTUALLY MAKE THOSE USEFUL THINGS!). How about Leatherworker's being able to sell a small 'satchel' that stores items (although people are probably sick of bags).
Stuff like that. Crafters don't JUST need to be about gear. They need to be about making useful or interesting (and sometimes profitable) things that you can't get anywhere else.
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