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  1. #71
    Player
    Z3M0G's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Tarek Darichian
    World
    Zalera
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Felis View Post
    Vanity gears.
    I hope with 2.2 we get a lot of recipes for very good looking vanity gears.

    Make raid gear the best in stats and the crafted gears the best in look (and raid gear not very good looking).
    I hope it happens like this, because people complaining if you didn't buy the latest and greatest 500k gear pieces would be toxic to the community.
    (1)

  2. #72
    Player
    TohruHonda's Avatar
    Join Date
    Jun 2012
    Posts
    380
    Character
    Please Relax
    World
    Balmung
    Main Class
    Fisher Lv 60
    Am I the only person who just crafts because it's a fun activity??
    (5)

  3. #73
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Crafting/Gathering= Vanity.

    @Tohru

    It's supposed to be fun and useful.
    (2)

  4. #74
    Player
    XiaoliVorgan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    100
    Character
    Xiaoli Vorgan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    It's in the game to give another avenue which consumes time which equals more money in subs. Maybe in another year or two, it might have advantages other than the initial gil grab it had in the very beginning from when 1.0 players already had everything maxed out.
    (1)

  5. #75
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tetsaru View Post
    You don't think it would be cool to be considered a legendary crafter in the game?
    No. Because, while that's a nice concept, it doesn't work in a MMO.

    "Oh look, there's Sotek! The Legendary Crafter #15236211".

    A much better concept is one they've already played with; having a NPC be a legendary crafter. The Relic quest involves crafters, we need more content like that. More content like XIs Cursed and Salvage gear, where we bring crafted items to a NPC who makes the legendary gear. Content that involves getting the best gear through endgame activities and involving crafters.
    (1)
    Last edited by Sotek; 03-13-2014 at 01:03 AM.

  6. #76
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    I did all my crafts after my first 50. I enjoyed being able to craft all my HQ gear and make money while leveling up my DoW/DoM. I enjoy making all my own supply items for seals. And with 2.2 I will be ready to make all the new gear. My goal will be to hit 100million. Craftings cool in my book.
    (1)

  7. #77
    Quote Originally Posted by Sotek View Post
    No. Because, while that's a nice concept, it doesn't work in a MMO.

    "Oh look, there's Sotek! The Legendary Crafter #15236211".

    A much better concept is one they've already played with; having a NPC be a legendary crafter. The Relic quest involves crafters, we need more content like that. More content like XIs Cursed and Salvage gear, where we bring crafted items to a NPC who makes the legendary gear. Content that involves getting the best gear through endgame activities and involving crafters.
    i don't disagree but it doesn't stop them making you "the hero" in the main story.

    all they have to do to involve crafters without losing the value of raids is make raids drop EX materia instead of gear, that you need high level crafters to Meld before they are actually useful.
    (0)

  8. #78
    Player
    XiaoliVorgan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    100
    Character
    Xiaoli Vorgan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SendohJin View Post
    i don't disagree but it doesn't stop them making you "the hero" in the main story.

    all they have to do to involve crafters without losing the value of raids is make raids drop EX materia instead of gear, that you need high level crafters to Meld before they are actually useful.

    As "a hero" I'm dissapointed that in all the cutscenes, I'm standing off to the side, not saying or doing anything other than nodding my head. Some hero I am.
    (0)

  9. #79
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SendohJin View Post
    i don't disagree but it doesn't stop them making you "the hero" in the main story.
    Are we not already the hero in the story? I recall saving every guild from <insert disaster> and becoming better than the best guild masters.

    One thing I absolutely do loath though, is when the main scenario sends you to the crafting guild masters, and they don't acknowledge you in the slightest... Would be great if, provided you've completed that guilds questline, the guild master instead sends you off to make whatever yourself, because you can. Extra (and optional) legwork for people with crafts leveled, but it would add a lot to the game in my opinion.
    (2)
    Last edited by Sotek; 03-13-2014 at 01:19 AM.

  10. #80
    Player
    DraikTempest's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    38
    Character
    Sidra Letitia
    World
    Mateus
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by TohruHonda View Post
    Am I the only person who just crafts because it's a fun activity??
    I do.

    On topic, I think crafters should get benefits from running dungeons. Not just materials, but maybe a rare recipe? Something you could take to a guild leader and unlock a rare and unique craft-able item. Example: Maybe Goldsmith could make a (one-time use) repair bot that you can find by grinding out ADS or Crystal tower? Maybe Alchemists can make crystals to add elemental properties to weapons (AND ACTUALLY MAKE THOSE USEFUL THINGS!). How about Leatherworker's being able to sell a small 'satchel' that stores items (although people are probably sick of bags).

    Stuff like that. Crafters don't JUST need to be about gear. They need to be about making useful or interesting (and sometimes profitable) things that you can't get anywhere else.
    (3)

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