I'd like to ask seeing it's used as an excuse all the time, has anyone here actually met or know a person with ADHD I don't think they do.
I'd like to ask seeing it's used as an excuse all the time, has anyone here actually met or know a person with ADHD I don't think they do.
crafted gear can have materia & dye as opposed to standard DL gear
Sorry, but making crafted gear better than gear you need to farm would quite literally ruin the game and shorten it's life. Why grind tomes for weeks when people could just RMT there way to a better crafted set in no time at all?
I craft because I like to craft. For that reason, I'm glad it's still in the game. I don't think it's an exaggeration to say that I enjoy progressing my crafting classes even more than I do my DoM/DoW classes.
However, the fact that I don't level crafting jobs with the intent to make money does not make it an less disappointing to know that SE has pretty much flat-out stated that crafting classes will never amount to anything worthwhile, in order to combat RMT.
I make plenty of Gil off my crafts. Hopefully I'll get plenty more after 2.2.
2.2 will introduce new iLv90 crafted gear, and based on the rewards from one of 2.1s main quests, tier V materia.
iLv70 crafted gear with materia already outmatched Dorklight.
iLv90 crafted gear will presumably outclass iLv90 gear.
New iLv100+ gear will be behind lockouts, just like Coil/Mythology was previously.
Thus people will presumably want iLv90 crafted gear to carry them over for a while.
Tier V materia would presumably come from Spirit Binding iLv70 gear, that means the market for current iLv70 crafted gear would also pick up.
If that comes to pass, crafting will have received a massive boon. If it doesn't? Well, I'm already making plenty of Gil off my crafts.
I'm going to bring up another topic that someone else mentioned, which was about WoW crafting. In the year or so that I played WoW, it was around when WoLK came out. I had a level 80 hunter with skinning and leatherworking. In WoW's crafting case, there were only certain gear that was worth even considering crafting since gear drops would definately overpower anything you could craft. I don't know if this has changed in any way but even if they do not allow crafting to overshadow ALL gear slots, they could make it so that 1 or 2 items would be worth while.
I'd like to ask why the dev team aren't interested in making crafting content for end-game, and why they thought it a good idea to make crafted gear worthless. And why the materia system is awful.
What I wrote in another post about crafting what like to see for crafters.
Add hortizonal progression type content to open world content like expand on the concept of a new type of materia tier which boost a jobs ability or add enhancements to them. Add rare item drops which crafter's need to be able to attach materia for end gear to unlock/equip slot's not just str,vit etc. but cure potency +5% as example.
I hate to a point of the vertical progress on gear we need some horizontal progression on the side and crafters should be the ones to provide it if we cannot be the source of top end gear. Instead of getting rid of that old gear for the fresh new gear have it where the crafters could fuse the old gear into the new version with certain rare item to give the new version a % buff to new gear. Just my thoughts on it at least.
I enjoyed leveling my crafts to 50, I enjoy crafting/melding for profit and I also look forward to new crafting recipes and lvl caps as well. Crafting will never become the be all end all in this game but I have never played an mmo that it was really (even in FFXI the useful items you could craft were pretty limited). I love the way they designed the crafting system in this game compared to the typical "press the synth button and wait" approach and I also appreciate being able to have all crafts on a single character..
That said there is definitely room for improvement but I doubt we will ever be able to craft best in slot equipment. Saying that the craftable DoW/DoM gear is useless though is silly since with the right materia some of those pieces are far superior to darklight and some are even close to being on par with myth. Myself and a couple friends have made very good money off crafting 1/2 star items so I would hardly say that nobody uses it.
Last edited by DoctorPepper; 03-13-2014 at 12:33 AM.
Crafting is boring. I agreed that it shouldn't be in the game anymore.
as if we didn't have enough works in real life, I don't understand why some people want to do work in video games.
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