the main idea from crafting/gathering classes is make gil
they are not supposed to give you advantage on endgame contents
the main idea from crafting/gathering classes is make gil
they are not supposed to give you advantage on endgame contents
Crafting anything beyond level 45 is pointless. For most classes, the free unavoidable lv.45 Artifact gear is better than anything we can make 45-50. The ilvl55 Militia sets are marginally better but who would use them if dungeon drops are not only free and plentiful but better in every aspect as well.
The main point is: Do you spend 1125 Philo tomes on 9 pieces of an ingredient, to make one ingredient, that needs 5 other lv.50 ingredients, that all need to be HQ in order to give you a decent chance, and then still need to actually craft it and get lucky on HQ rate, just so you can get ONE piece of ilvl70 gear.
Or would you spend those same 1125 Philo tomes on 3-4 pieces of ilvl70 Darklight gear, that not only have better stats, but completely outclass the crafted variant in ease of obtainability. Or better yet, if you dont make them for yourself, who would pay a LOT of gil for one single piece, when they can get FREE darklight pieces merely by running one CM Roulette (300), one CT (200) and whatever many dungeons you want to do that day. With their own drops which rival if not outclass them entirely.
Crafting is pointless. I have all crafters at 50, but it's merely for ease of melding (which you apparently cannot do or no longer have a use for on anything that isnt a piece of crafting gear) now that no one would realistically buy your things.
Is it good to make your own gear for low level jobs? Sure. But one could just as well buy the pieces you want off the marketboards for 100 to 1000 gil each, instead of spend upwards of 500.000 gil on each crafting class just so you can make cheaper HQ clothing for level 20.
Crafting pisses me off. Not because it's not fun to do, but because there's no point to doing it other than help some friends who are too cheap to buy (your) stuff off the marketboards.
Personally, I think it's messed up that there are ilvl's involved in PVP gear in the first place. Imo, players in PVP matches should be on as even a level as possible in terms of stats; actual skill itself should determine the victor, not "LOL I have biggar numberz than you."Personally, I felt that PvP gears could be a turn around for crafters but it doesn't seem to be the case.
If SE had made all PvP gears, (i55, i70 and i90) obtainable through crafting, then I think it would have made the crafting scene more lively again.
i55 gears could be made through current mats, then players wear them and get into PvP, earn wolfmarks where these wolfmarks can buy new crafting mats specifically used to craft i70 and i90 gears.
You don't think it would be cool to be considered a legendary crafter in the game? To be able to make gear so unique and customized that few can match, to forge blades and armor using secret kobold smelting methods, or weave robes in the technique of the sylphs, and then have them go toe to toe with the best dungeon gear in the game? To have people wanting items with your name on it? Or even something as simple as making your own house the coolest-looking one on your ward? Personally, I'd love to be able to do stuff like that; it'd be a lot more fun than spamming Coil and CT and primals all week...
I guess crafting system has literally been overlooked to near a point of no return.
The drops you get while levelling, are enough to make crafting looking like a waste of time and Gil. The endgame crafting costs more that buying gear directly from NPC. Not to mention, repairs are better made on NPC than doing them yourself.
I think that the profession needs be rethinked in toto, and if something good comes, it will be in something like a patch 3.0
In the while, the only thing that can be done is giving our advice on how that it needs to be.
What I expect from crafting:
- you can craft gear at pair with dropped one or NPC sold one, if cannot be melded
- when drop/NPC counterpart cannot be melded, the crafted gear (with melding available) needs be less better than drop/NPC when not melded, and better than them when melded
- the effort/Gil/whatever needed to creaft a piece needs be comparable with the effort needed to get the same as drop or NPC, maybe a little more effort about the melding ones is acceptable. Little more is different than ten times more.
- self-done repairs must be less expensive than NPC ones and no cooldown on that
After reading I take back some of what I said.
Sadly, I agree 100% with what you have said here.Crafting anything beyond level 45 is pointless. For most classes, the free unavoidable lv.45 Artifact gear is better than anything we can make 45-50. The ilvl55 Militia sets are marginally better but who would use them if dungeon drops are not only free and plentiful but better in every aspect as well.
The main point is: Do you spend 1125 Philo tomes on 9 pieces of an ingredient, to make one ingredient, that needs 5 other lv.50 ingredients, that all need to be HQ in order to give you a decent chance, and then still need to actually craft it and get lucky on HQ rate, just so you can get ONE piece of ilvl70 gear.
Or would you spend those same 1125 Philo tomes on 3-4 pieces of ilvl70 Darklight gear, that not only have better stats, but completely outclass the crafted variant in ease of obtainability. Or better yet, if you dont make them for yourself, who would pay a LOT of gil for one single piece, when they can get FREE darklight pieces merely by running one CM Roulette (300), one CT (200) and whatever many dungeons you want to do that day. With their own drops which rival if not outclass them entirely.
Crafting is pointless. I have all crafters at 50, but it's merely for ease of melding (which you apparently cannot do or no longer have a use for on anything that isnt a piece of crafting gear) now that no one would realistically buy your things.
Is it good to make your own gear for low level jobs? Sure. But one could just as well buy the pieces you want off the marketboards for 100 to 1000 gil each, instead of spend upwards of 500.000 gil on each crafting class just so you can make cheaper HQ clothing for level 20.
Crafting pisses me off. Not because it's not fun to do, but because there's no point to doing it other than help some friends who are too cheap to buy (your) stuff off the marketboards.
Crafted gear NEEDS to be more competitive with dungeon/tomestone gear, and dungeon/tomestone gear needs to be convertible and meldable so that crafters remain relevant in some way.
SE shouldn't be afraid of people being able to buy the best gear in the game, especially considering how much gil you'd normally have to invest towards getting something with 5 high-tier melds on it anyway. Imo they should be more concerned with coming up with more effective ways of keeping out RMT's that don't involve ruining the game for everyone else.
really? so crafting will be forever useless and a waste of development time, they all should be removed.
Jokes aside, only way i'd see crafting being revived is gear becoming equal to tome gear, current gen should be like 3-5 star (5 star/ "purple color") and the higher star crafts should require you to gather rare mats from bosses that are in current gen dungeons
We don't complain about the crafting system.I don't get all the qq about crafting in this game. It's the best crafting in any mmo I've played. I craft because it's like a mini game to me and it's fun to collect and make hq mats and then make hq items to sell or use. There are plenty of things in this game to qq about but crafting isn't one of them in my opinion.
We complain about the best ilv gear we can craft versus the best ilevel gear we can find in a dungeon.
Compare aquisition time for dungeon gear vs crafted gear in current version (pre-2.2).
i70 crafted HQ with optimal meld vs i90 Allagan or Myth...
If you can afford the i70 crafted, you'll have enough to take on pretty much everything, if you have the skills. With "only" darklight, you'll have a much harder time... But the point here is that you don't have to be lucky with RNG for Allagan, and don't need to farm ad nauseum for myth...
Sure, Allagan and Myth are both in general better than the i70 crafted, but the i70 crafted lets you take on stuff faster than if you have to wait for drops/myth...
Next up we'll have i90 (likely) crafted, HQ with melds that's going to spank the myth/allagan i90, making it easier to take on the new stuff while you gear up to the next top tier...
Because people are lazy.
Crafting profits off of the lazy.
Even Speed-Running dungeons gets boring after awhile for grinding tomes and it's only time untill the ADHD infested player decides to just screw it all and buy an overpriced piece of equipment.
Sure raided gear can be obtained and is more cost worthy... but not everyone is 'dedicated' to being frugal.
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