I craft because it earns me money faster than FATE and Dungeon grinding. Even selling the materials gives me enough profit to satisfy me. As the time goes by we'll be able to craft bigger and better things. Even if its never good enough to surpass the current end game armor from dungeons, when we are able to craft i90 gear it will be close to being on par with current i90 gear with proper melds. You even have a little more leeway with it to make up for other stats that the armor can boost with only a small sacrifice to the stat you were aiming to improve originally.
Eventually we'll get better gear to craft and they may leave their current notion of End Game will always be better than craft. Keep in mind ARR is only around 6 months old. We can't have game breaking RMT bait this early in. We have to get shafted even a little to have a more structured future in the game. I don't feel many whines and complaints about gear coming out to be justified, because all that's being seen is the negatives of the current now instead of the future now. The positives of Dungeon gear, even with the way it is now, is that its a time biding game. You have to wait out. We cannot start off at a full run without being able to crawl first. Dungeon gear is to let us, the early players, get a start and progress as far as we can as new content appears. When others come in one or two years down the line, they'll be buying our armor which could be better or equal to current dungeon armor they can get at that moment.
Stay positive and keep looking towards a brighter future. With the ilevel cap rising, we get more crafting materials and craftable armor. With Glamour being something that Crafting classes will get a focus with, we'll have some time between patches to make money. New crafting recipes for the sake of Glamour as well as new ilevel and new stared gear and items to craft will continue to rise with each patch that focuses on them.