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  1. #1
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    I make plenty of Gil off my crafts. Hopefully I'll get plenty more after 2.2.

    2.2 will introduce new iLv90 crafted gear, and based on the rewards from one of 2.1s main quests, tier V materia.

    iLv70 crafted gear with materia already outmatched Dorklight.
    iLv90 crafted gear will presumably outclass iLv90 gear.
    New iLv100+ gear will be behind lockouts, just like Coil/Mythology was previously.
    Thus people will presumably want iLv90 crafted gear to carry them over for a while.
    Tier V materia would presumably come from Spirit Binding iLv70 gear, that means the market for current iLv70 crafted gear would also pick up.

    If that comes to pass, crafting will have received a massive boon. If it doesn't? Well, I'm already making plenty of Gil off my crafts.
    (3)

  2. #2
    Player
    Failia's Avatar
    Join Date
    Feb 2014
    Posts
    454
    Character
    Failia Silverstar
    World
    Balmung
    Main Class
    Astrologian Lv 79
    I'm going to bring up another topic that someone else mentioned, which was about WoW crafting. In the year or so that I played WoW, it was around when WoLK came out. I had a level 80 hunter with skinning and leatherworking. In WoW's crafting case, there were only certain gear that was worth even considering crafting since gear drops would definately overpower anything you could craft. I don't know if this has changed in any way but even if they do not allow crafting to overshadow ALL gear slots, they could make it so that 1 or 2 items would be worth while.
    (1)

  3. #3
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    I'd like to ask why the dev team aren't interested in making crafting content for end-game, and why they thought it a good idea to make crafted gear worthless. And why the materia system is awful.
    (2)

  4. #4
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    What I wrote in another post about crafting what like to see for crafters.

    Add hortizonal progression type content to open world content like expand on the concept of a new type of materia tier which boost a jobs ability or add enhancements to them. Add rare item drops which crafter's need to be able to attach materia for end gear to unlock/equip slot's not just str,vit etc. but cure potency +5% as example.

    I hate to a point of the vertical progress on gear we need some horizontal progression on the side and crafters should be the ones to provide it if we cannot be the source of top end gear. Instead of getting rid of that old gear for the fresh new gear have it where the crafters could fuse the old gear into the new version with certain rare item to give the new version a % buff to new gear. Just my thoughts on it at least.
    (2)

  5. #5
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I enjoyed leveling my crafts to 50, I enjoy crafting/melding for profit and I also look forward to new crafting recipes and lvl caps as well. Crafting will never become the be all end all in this game but I have never played an mmo that it was really (even in FFXI the useful items you could craft were pretty limited). I love the way they designed the crafting system in this game compared to the typical "press the synth button and wait" approach and I also appreciate being able to have all crafts on a single character..

    That said there is definitely room for improvement but I doubt we will ever be able to craft best in slot equipment. Saying that the craftable DoW/DoM gear is useless though is silly since with the right materia some of those pieces are far superior to darklight and some are even close to being on par with myth. Myself and a couple friends have made very good money off crafting 1/2 star items so I would hardly say that nobody uses it.
    (0)
    Last edited by DoctorPepper; 03-13-2014 at 12:33 AM.

  6. #6
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Crafting/Gathering= Vanity.

    @Tohru

    It's supposed to be fun and useful.
    (2)

  7. #7
    Player
    XiaoliVorgan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    100
    Character
    Xiaoli Vorgan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    It's in the game to give another avenue which consumes time which equals more money in subs. Maybe in another year or two, it might have advantages other than the initial gil grab it had in the very beginning from when 1.0 players already had everything maxed out.
    (1)

  8. #8
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    I did all my crafts after my first 50. I enjoyed being able to craft all my HQ gear and make money while leveling up my DoW/DoM. I enjoy making all my own supply items for seals. And with 2.2 I will be ready to make all the new gear. My goal will be to hit 100million. Craftings cool in my book.
    (1)

  9. #9
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    You know that SE has experience with MMO, alone thanks to FFXI and also 1.0

    What people loved (and hated) in 11: you had so much good gear to chose from. Some crafted items were better than drops, others were worse. Some just looked neat, others just looked hideous.
    What people hated that some of the crafted items were ridiculous expensive, not considering that a Sheikh mantle means the one that made it invested a LOT of time to get the crafting job high. If I didnt want to wear Armor X because I thought it was ugly, I could get another one that was close to the stats I wanted (and in FFXI stats at least meant something)

    Now it seems like SE is new to the game market: "Why would people want to make their own gear? Just farm Titan HM and EX! It is WAY easier than getting a crafted item"
    Go grinding dungeons so you get enough tomes we limit you on. And you get GEar that has stats that do nothing favorable (Skillspeed)


    Like it is now crafting is a past time activity, and I really wonder how people make money with it, the market seems rather saturated on my server
    (1)

  10. #10
    Player
    DraikTempest's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    38
    Character
    Sidra Letitia
    World
    Mateus
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Kimikryo View Post
    Like it is now crafting is a past time activity, and I really wonder how people make money with it, the market seems rather saturated on my server
    Leves are a solid part of that.
    (0)

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