

i don't disagree but it doesn't stop them making you "the hero" in the main story.
all they have to do to involve crafters without losing the value of raids is make raids drop EX materia instead of gear, that you need high level crafters to Meld before they are actually useful.
As "a hero" I'm dissapointed that in all the cutscenes, I'm standing off to the side, not saying or doing anything other than nodding my head. Some hero I am.


Are we not already the hero in the story? I recall saving every guild from <insert disaster> and becoming better than the best guild masters.
One thing I absolutely do loath though, is when the main scenario sends you to the crafting guild masters, and they don't acknowledge you in the slightest... Would be great if, provided you've completed that guilds questline, the guild master instead sends you off to make whatever yourself, because you can. Extra (and optional) legwork for people with crafts leveled, but it would add a lot to the game in my opinion.
Last edited by Sotek; 03-13-2014 at 01:19 AM.
really? so crafting will be forever useless and a waste of development time, they all should be removed.
Jokes aside, only way i'd see crafting being revived is gear becoming equal to tome gear, current gen should be like 3-5 star (5 star/ "purple color") and the higher star crafts should require you to gather rare mats from bosses that are in current gen dungeons

Crafting anything beyond level 45 is pointless. For most classes, the free unavoidable lv.45 Artifact gear is better than anything we can make 45-50. The ilvl55 Militia sets are marginally better but who would use them if dungeon drops are not only free and plentiful but better in every aspect as well.
The main point is: Do you spend 1125 Philo tomes on 9 pieces of an ingredient, to make one ingredient, that needs 5 other lv.50 ingredients, that all need to be HQ in order to give you a decent chance, and then still need to actually craft it and get lucky on HQ rate, just so you can get ONE piece of ilvl70 gear.
Or would you spend those same 1125 Philo tomes on 3-4 pieces of ilvl70 Darklight gear, that not only have better stats, but completely outclass the crafted variant in ease of obtainability. Or better yet, if you dont make them for yourself, who would pay a LOT of gil for one single piece, when they can get FREE darklight pieces merely by running one CM Roulette (300), one CT (200) and whatever many dungeons you want to do that day. With their own drops which rival if not outclass them entirely.
Crafting is pointless. I have all crafters at 50, but it's merely for ease of melding (which you apparently cannot do or no longer have a use for on anything that isnt a piece of crafting gear) now that no one would realistically buy your things.
Is it good to make your own gear for low level jobs? Sure. But one could just as well buy the pieces you want off the marketboards for 100 to 1000 gil each, instead of spend upwards of 500.000 gil on each crafting class just so you can make cheaper HQ clothing for level 20.
Crafting pisses me off. Not because it's not fun to do, but because there's no point to doing it other than help some friends who are too cheap to buy (your) stuff off the marketboards.



Sadly, I agree 100% with what you have said here.Crafting anything beyond level 45 is pointless. For most classes, the free unavoidable lv.45 Artifact gear is better than anything we can make 45-50. The ilvl55 Militia sets are marginally better but who would use them if dungeon drops are not only free and plentiful but better in every aspect as well.
The main point is: Do you spend 1125 Philo tomes on 9 pieces of an ingredient, to make one ingredient, that needs 5 other lv.50 ingredients, that all need to be HQ in order to give you a decent chance, and then still need to actually craft it and get lucky on HQ rate, just so you can get ONE piece of ilvl70 gear.
Or would you spend those same 1125 Philo tomes on 3-4 pieces of ilvl70 Darklight gear, that not only have better stats, but completely outclass the crafted variant in ease of obtainability. Or better yet, if you dont make them for yourself, who would pay a LOT of gil for one single piece, when they can get FREE darklight pieces merely by running one CM Roulette (300), one CT (200) and whatever many dungeons you want to do that day. With their own drops which rival if not outclass them entirely.
Crafting is pointless. I have all crafters at 50, but it's merely for ease of melding (which you apparently cannot do or no longer have a use for on anything that isnt a piece of crafting gear) now that no one would realistically buy your things.
Is it good to make your own gear for low level jobs? Sure. But one could just as well buy the pieces you want off the marketboards for 100 to 1000 gil each, instead of spend upwards of 500.000 gil on each crafting class just so you can make cheaper HQ clothing for level 20.
Crafting pisses me off. Not because it's not fun to do, but because there's no point to doing it other than help some friends who are too cheap to buy (your) stuff off the marketboards.
Crafted gear NEEDS to be more competitive with dungeon/tomestone gear, and dungeon/tomestone gear needs to be convertible and meldable so that crafters remain relevant in some way.
SE shouldn't be afraid of people being able to buy the best gear in the game, especially considering how much gil you'd normally have to invest towards getting something with 5 high-tier melds on it anyway. Imo they should be more concerned with coming up with more effective ways of keeping out RMT's that don't involve ruining the game for everyone else.


I guess crafting system has literally been overlooked to near a point of no return.
The drops you get while levelling, are enough to make crafting looking like a waste of time and Gil. The endgame crafting costs more that buying gear directly from NPC. Not to mention, repairs are better made on NPC than doing them yourself.
I think that the profession needs be rethinked in toto, and if something good comes, it will be in something like a patch 3.0
In the while, the only thing that can be done is giving our advice on how that it needs to be.
What I expect from crafting:
- you can craft gear at pair with dropped one or NPC sold one, if cannot be melded
- when drop/NPC counterpart cannot be melded, the crafted gear (with melding available) needs be less better than drop/NPC when not melded, and better than them when melded
- the effort/Gil/whatever needed to creaft a piece needs be comparable with the effort needed to get the same as drop or NPC, maybe a little more effort about the melding ones is acceptable. Little more is different than ten times more.
- self-done repairs must be less expensive than NPC ones and no cooldown on that


After reading I take back some of what I said.
Because people are lazy.
Crafting profits off of the lazy.
Even Speed-Running dungeons gets boring after awhile for grinding tomes and it's only time untill the ADHD infested player decides to just screw it all and buy an overpriced piece of equipment.
Sure raided gear can be obtained and is more cost worthy... but not everyone is 'dedicated' to being frugal.


I'd like to ask seeing it's used as an excuse all the time, has anyone here actually met or know a person with ADHD I don't think they do.

crafted gear can have materia & dye as opposed to standard DL gear
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