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  1. #1
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    I craft pretty much all of the gear I use for levelling the 5 classes I don't have at 50 yet.
    Every 2-5 levels, a new gearset, with weapons/shields as I level up.
    Let everything spiritbond and convert to materia...
    (2)

  2. #2
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nekodar View Post
    I craft pretty much all of the gear I use for levelling the 5 classes I don't have at 50 yet.
    Every 2-5 levels, a new gearset, with weapons/shields as I level up.
    Let everything spiritbond and convert to materia...
    I used to do the same thing... until I got everything to 50.

    It's kinda messed up, now that I think about it: you level up and spiritbind old gear to convert into materia to use on newer gear, but once you hit 50 and start getting endgame dungeon gear, it all becomes useless, unless you sell it, use it for crafting/gathering classes, or are working on a relic (which, I have all of those now too).
    (2)

  3. #3
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by TrystWildkey View Post
    Then, I realized that crafted gear for War/Magic classes required the same tomestones that were used to buy darklight. In some cases, the crafted gear needed more of them. That made crafting gear for War/Magic classes completely obsolete. Who in their right mind would collect an equivalent or higher number of tomestones and spend it on crafted gear instead of Darklight? .
    For those of us that won't tolerate the horrible Tome grind to get DL are quite happy to buy iLevel 70 bling (and other gear perhaps) the moment we 'ding' 50. Saves a lot of tedious re-running WP/AK/DRs/whatever grinding Tomes for DL bling.
    (3)

  4. #4
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Even now, tanks get more from the Gryphonskin jewellery + Rose Gold Earscrews than from the i90 raid accessories. That 400 extra HP compared to 49 extra STR (which boosts you to next Parry reduction tier too, and extra damage generates more hate) is meaningless in a good party, nothing in the game needs you to have that 400 extra. It's safer, sure, but the overall returns are still better from the crafts.
    (1)

  5. #5
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sove92 View Post
    Even now, tanks get more from the Gryphonskin jewellery + Rose Gold Earscrews than from the i90 raid accessories. That 400 extra HP compared to 49 extra STR (which boosts you to next Parry reduction tier too, and extra damage generates more hate) is meaningless in a good party, nothing in the game needs you to have that 400 extra. It's safer, sure, but the overall returns are still better from the crafts.
    I actually main PLD and use these, mainly because PLD/WAR can actually benefit from having STR, VIT, and DEX. Other jobs... not so much. It's kinda odd because you don't see any other high ilvl accessories with both STR and DEX on them. I suspect SE will do something along the Fending/Slaying/Aiming/Healing/Casting route with whatever new crafted gear they introduce.

    That said, while these accessories have served me well and I wish there were more options like them, I spent way too much gil (probably in the millions range) making them. And if SE is intent on the "keep dungeon ilvl's higher than crafted ilvl's" mindset, I doubt I'll do it over again. I'd like to have enough gil ready for when personal housing comes out, lol...
    (1)
    Last edited by Tetsaru; 03-12-2014 at 06:33 PM.

  6. #6
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    A lot of the content in this game, like housing and half the end-game dungeons, seems to assume the average player is in a reasonably small, reasonably rich and extremely tight-knit FC. iL70 crafted gear has one huge advantage over drops - you can transfer it easily between players - so if you have the resources the moment a friend hits 50, ding, HQ i70 penta-melded everything. No fuss, no muss, no tedious queuing for CT.
    (1)

  7. #7
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    the main idea from crafting/gathering classes is make gil

    they are not supposed to give you advantage on endgame contents
    (2)

  8. #8
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ooshima View Post
    Personally, I felt that PvP gears could be a turn around for crafters but it doesn't seem to be the case.

    If SE had made all PvP gears, (i55, i70 and i90) obtainable through crafting, then I think it would have made the crafting scene more lively again.

    i55 gears could be made through current mats, then players wear them and get into PvP, earn wolfmarks where these wolfmarks can buy new crafting mats specifically used to craft i70 and i90 gears.
    Personally, I think it's messed up that there are ilvl's involved in PVP gear in the first place. Imo, players in PVP matches should be on as even a level as possible in terms of stats; actual skill itself should determine the victor, not "LOL I have biggar numberz than you."

    Quote Originally Posted by Crimson-Falcon View Post
    the main idea from crafting/gathering classes is make gil

    they are not supposed to give you advantage on endgame contents
    You don't think it would be cool to be considered a legendary crafter in the game? To be able to make gear so unique and customized that few can match, to forge blades and armor using secret kobold smelting methods, or weave robes in the technique of the sylphs, and then have them go toe to toe with the best dungeon gear in the game? To have people wanting items with your name on it? Or even something as simple as making your own house the coolest-looking one on your ward? Personally, I'd love to be able to do stuff like that; it'd be a lot more fun than spamming Coil and CT and primals all week...
    (8)

  9. #9
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tetsaru View Post
    You don't think it would be cool to be considered a legendary crafter in the game?
    No. Because, while that's a nice concept, it doesn't work in a MMO.

    "Oh look, there's Sotek! The Legendary Crafter #15236211".

    A much better concept is one they've already played with; having a NPC be a legendary crafter. The Relic quest involves crafters, we need more content like that. More content like XIs Cursed and Salvage gear, where we bring crafted items to a NPC who makes the legendary gear. Content that involves getting the best gear through endgame activities and involving crafters.
    (1)
    Last edited by Sotek; 03-13-2014 at 01:03 AM.

  10. #10
    Quote Originally Posted by Sotek View Post
    No. Because, while that's a nice concept, it doesn't work in a MMO.

    "Oh look, there's Sotek! The Legendary Crafter #15236211".

    A much better concept is one they've already played with; having a NPC be a legendary crafter. The Relic quest involves crafters, we need more content like that. More content like XIs Cursed and Salvage gear, where we bring crafted items to a NPC who makes the legendary gear. Content that involves getting the best gear through endgame activities and involving crafters.
    i don't disagree but it doesn't stop them making you "the hero" in the main story.

    all they have to do to involve crafters without losing the value of raids is make raids drop EX materia instead of gear, that you need high level crafters to Meld before they are actually useful.
    (0)

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