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  1. #11
    Player

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    Mar 2011
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    36
    Quote Originally Posted by Hopecord View Post
    thanks for your replay but I think you misunderstand me. the conjurer as class can do all what you have said but as job (white mage or black mage) can not. a conjurer can be only one job. that job can do a specific thing only. for example: Black mage can't heal while white mage can't nuke. In Famitsu Connect-On Magazine, SE confirmed that both white and black mages gonna be jobs for DOM. So if conjurer's job can do all of what you said then why SE bother making Job system? SE said "we would like players to think of jobs as specialized playing styles optimized for partying"
    Because most players don't know how to play a role with the freedom of setting attributions, actions, and traits. Under the current class system, if you want to be a BLM, you just need to set more INT, magic attack buff, elemental enfeeble, nuke magic actions, and corresponding traits. So, of course, if you want to be a WHM, you can set more MND points, magic effect enhance buff, status debuff, heal actions, and corresponding traits as well.

    The fact that SE plans to introduce jobs doesn't mean the current system is a mistake. First, it's because most players don't know how to create their own styles with the freedom, so they need SE tell them what jobs they can be. In other words, instead of creating a personal style to make you be unique to the others, most players want to play a given style like a copy of the others (ex. your DRG is just a DRG, like the others DRG). Second, jobs are actually building upon classes. By enhancing and limiting your attributions and available actions, jobs are indeed just specialized classes. This concept is not against the current class system. It just makes decisions for you based on the class system.
    (3)
    Last edited by allenshu; 07-01-2011 at 11:54 PM.

  2. #12
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by allenshu View Post
    Because most players don't know how to play a role with the freedom of setting attributions, actions, and traits. Under the current class system, if you want to be a BLM, you just need to set more INT, magic attack buff, elemental enfeeble, nuke magic actions, and corresponding traits. So, of course, if you want to be a WHM, you can set more MND points, magic effect enhance buff, status debuff, heal actions, and corresponding traits as well.
    Or that people don't want to be pigeon-holed by their stats permanently in a game where you have several jobs to switch between on both sides of the spectrum. Sure, you can redistribute stats but it takes hours upon hours to be truly class switching effective. This would also imply that the stats even work in the game properly. You reminder me of Doctor Mog - implying that people are too stupid to get how it works rather then we (people of a differing opinion) simply think it effin sucks.

    Thank God we're in the majority.
    (1)

  3. #13
    Player

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    Mar 2011
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    36
    Quote Originally Posted by Vackashken View Post
    Or that people don't want to be pigeon-holed by their stats permanently in a game where you have several jobs to switch between on both sides of the spectrum. Sure, you can redistribute stats but it takes hours upon hours to be truly class switching effective. This would also imply that the stats even work in the game properly. You reminder me of Doctor Mog - implying that people are too stupid to get how it works rather then we (people of a differing opinion) simply think it effin sucks.

    Thank God we're in the majority.
    Like I already said, based on recently released information, the jobs system is actually building upon the current classes system. Please read my words carefully before you make response. Even after job system is introduced, players can still play as classes.

    Being stupid or not is not decided by the others, but by your opinions. Do you ever think through why redistributing stats was made to take hours? And do you think the fact that stats doesn't work in the game properly is simply because of the class system and making jobs can change it?

    Thank God that he only gives gifts to the minority.
    (0)
    Last edited by allenshu; 07-02-2011 at 12:50 AM.

  4. #14
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    In my opinion all the classes really need work Its not bad that SE tried something new with some new classes and the armoury system, but the problem was that they didn't make these classes unique and fresh instead what they did is take the jobs we all love to level for there unique roles and lore and mixed it up into one class. And not only that the armoury system freedom was also another feature of the game that was doomed because while it had great potential it had no limits, so while this game does have a great team and I have great faith in them to revive the game I feel that the main fundamentals of the game is what is bringing the game down because currently its pretty boring to play any class because they don't feel special at all. But who knows maybe the job system is what will save the game who knows only time will tell.
    (2)

  5. #15
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hopecord View Post
    thanks for your replay but I think you misunderstand me. the conjurer as class can do all what you have said but as job (white mage or black mage) can not. a conjurer can be only one job. that job can do a specific thing only. for example: Black mage can't heal while white mage can't nuke. In Famitsu Connect-On Magazine, SE confirmed that both white and black mages gonna be jobs for DOM. So if conjurer's job can do all of what you said then why SE bother making Job system? SE said "we would like players to think of jobs as specialized playing styles optimized for partying"

    the jobs specialties are tanking, attacking, nuking, healing ...
    atm con fro me is a sub-job class i have to get to around 50 to have the necessary stuff to equip on my thm...
    which is sad. But there are better DDs and thm is by far the better healer and with con buff abilities and the debuffing, just much better.

    Mobs like elements etc. can be killed by DDs fast as well, so there isnt even the need of a nuker atm.
    There should be mobs that are weaker (or have some FORMS that require mage-dds) to magic users, so we will have a need of a conjurer/nuker/blm in the long run.

    i really hope they pimp the con to become a real nuker. A thm then still can be the "rdm" by equipping the con nukes (which are weaker on thm then). I rather have longer casting times (mobs need to live longer anyways and get harder for more challenge) and see greater impact (a lot of hate as well) and feel powerful. Greater animations are hopefully coming soon as well. SE needs to balance the timers vs dmg so mages can finally be mages and not just DDs with cheap looking sparkling "poof-poof" animations.

    If con would become a real nuker, it could unlock some kind of an elemental summoner, or something... not sure, but before i wanna see new jobs i would love to have the current ones fixed, improved, made more fun. And all jobs can use some love, even though con needs a love-parade....
    (2)
    Last edited by Anty; 07-02-2011 at 04:44 AM.

  6. #16
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80
    I wonder what arcanist gonna be I'm sure that it has "Haste" which is a buff so it gonna be missed up as will -_-'

    why can't DOM classes be classic:
    -Conjurer: this class has nukes only
    -Thaumaturge: this class has debuffs and dot spell.
    -whatever: this class has heals and buffs

    Could SE correct DOM classes? hopefully.
    (2)

  7. #17
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    That's why the job system is taking so long, because they're trying to make something impossible happen. They better not limit us Conjurers though.
    (2)

  8. #18
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    This is a post I made on one of the job threads that I wanted to point out:

    I might be completely wrong but I think Conjurer will be Black Mage and Thaumaturge will be White Mage.

    Let's look as to why or why not:
    1. Con has the elemental spells, the elemental Ancient Magic and the elemental DoT's from Blm, Thm has... Scourge and Bio from Blm.
    2. Thm has Dia, Banish, and Sacrifice from Whm but...
    3. Con has Cure, Protect, Shell, Poisona, Paralyna, and Silena from Whm. (Maybe Erase or Esuna will be a Whm only Ability/Spell that they were talking about. Job ability quests)
    4. Con's story and background is about nature and the elements. And what uses the elements? Blm!
    5. Thm's background is about life and death/light and dark. The Whm quest could focus more on the life/light side of Thaumaturgy.
    6. Thm's AoE is alot better for standing back and healing/buffing the whole party. Con's AoE is pretty small compared to it.(Of course the AoE could all change with the splitting of Cure into Cure/Curaga and the other spells)
    7. Personally Sacrifice>Cure for healing and the Regen effect

    Just my 2 cents and again I could be completely wrong lol
    (0)

  9. #19
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Messed up indeed. I just love how mage types have to press up to three keys just to get a spell off. Or trust a macro system in potential lag soup during a large battle. I know it's a huge stretch, but I wish they just scrap the current DoM and bring back several classic FF jobs.
    (1)

  10. #20
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Roll View Post
    1. the elemental Ancient Magic and the elemental DoT's .
    Just wanted to add my two cents of grudge. The AM in it's current form is 100% useless and I don't believe you can have more then 1 active, they wipe each other. The Elemental DoTs are interesting except it has a very short casting range. So if you're fighting a NM with your party, you'll need to risk stepping forward to cast your DoTs and hope you don't get whacked by the mob's AoE/Cone TP attack.
    (0)

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