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  1. #1
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Lurkios View Post
    I love the idea of varied LBs. What we have now is a bit boring and somewhat nonsensical (bard gets healers LB?).
    Have you looked at a real bard? (e.g. the one in the moogle mog fight) Out of the 4, that is the most reasonable. What needs to change is the archer LB, not bard.
    (0)

  2. #2
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by UBERHAXED View Post
    Have you looked at a real bard? (e.g. the one in the moogle mog fight) Out of the 4, that is the most reasonable. What needs to change is the archer LB, not bard.
    This thread isn't about the existing limit breaks, it's about creating new, individual ones for each class/job.
    (0)

  3. #3
    Player
    Synra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Synra Nightwalker
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    After playing this for more than 6 months now, I am confident to say that the biggest issue to change with Limit Breaks is the fact that they are shared by the whole group.

    99% of the time, the only person even allowed to utilize their LB is your DRG or MNK, and for this reason every group doing difficult content makes it a point to have at least one of these jobs.

    As for the other Limit breaks, just about the only time a tank is ever allowed to use theirs is in the Hard Ultima fight, and casters only get to use theirs in Hard Ifrit, or on the rare event that your team simply does not have a MNK or DRG to use theirs.

    Healers and bards are simply not allowed to use theirs pretty much ever. In the rare event that it does look like a good idea to use a healing limit break, it's not. Even when you revive the whole team, they all get res sickness, and die shortly after because of it.

    Limit Breaks do need to change. They do NOT need to be individual to the player, but we do need separate LB bars for each of the four types of LBs. The healing LB needs to revive people without giving them res sick.
    (1)

  4. #4
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Synra View Post
    stuff
    Right because people never use ranged and this is the reason. Oh wait... Incentives to use melee are needed with all the "ranged only" parties that are formed. I'm pretty sure the game developers intend for every group to carry a melee, so why is this a problem?
    (0)

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