Results -9 to 0 of 56

Threaded View

  1. #28
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I wouldn't say instanced content is killing the game per se, but it along with the duty finder system is greatly trivializing the game world and maps that SE was so intent on remaking.

    It's getting to the point where it feels like I'm playing PSU or PSO2 all over again. "Hey, you wanna run X a bunch of times and see if Y drops?"

    Giving us beastmen dailies and treasure maps is a start, but I feel like a lot of stuff from 1.0 was needlessly taken out. What happened to things like:

    - hamlet defense, where crafters and gatherers could actually party up together, as well as help keep various items relevant to the in-game economy

    - the chocobo caravan escort missions that supplemented hamlet defense and provided an alternate way to earn GC seals

    - open dungeon areas like Shposhae, Mistbeard Cove, the old Nanawa and Copperbell Mines, etc. that had NM's and coffers you had to find keys for

    - behests every half hour at camps

    - exploring areas with Lv50+ hostile mobs for aetheryte nodes and "summoning the twelve," despite the areas themselves having little to no significance

    Other than that...

    - Remove claiming entirely when attacking monsters. I never saw the point of it; if someone helps you kill it, they should get a portion of the exp and a chance at item drops as well. All claiming does is inconvenience people when they're not the first to attack something, and gives the people who DID get claim a false sense of "I'm better than those guys because I'm faster at pressing buttons and/or less laggy."

    - Make NM's such as Odin and Behemoth spawn at a rate of about every few hours, so anyone can have a chance to encounter them regardless of when they're able to play the game. Make rewards such as mantles and horns a minimum of 1 just for participating, so that you're not wasting your time if you get there late. Also, put a daily lockout on each individual item so that players cannot farm them too quickly, but are still encouraged to work towards getting higher ratings so they can earn more of that item for that day.

    - In the event of too many people flooding an area due to a world NM or other reason, instances CAN be a good thing in the form of "overflow" servers, so that players participating in said event don't get bogged down, and players not participating can choose to go to the less populated instance of the area for smoother gameplay. This could also help with the frequent crashing that's been going on after Odin/Behemoth events.
    (2)
    Last edited by Tetsaru; 03-12-2014 at 07:54 AM.