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  1. #1
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50

    Bring back zones like:

    Castle Zvahl Baleys - http://ffxi.somepage.com/zonedb/95
    Delkfutts tower - http://ffxi.somepage.com/zonedb/73
    Castle Oztroja - http://ffxi.somepage.com/zonedb/8
    Fei'Yin - http://ffxi.somepage.com/zonedb/39
    Grand Palace of Hu'Zxoi - http://ffxi.somepage.com/zonedb/160
    Garliage Citidel - http://ffxi.somepage.com/zonedb/7

    I guess in today's world these are considered dungeons.. But the difference was you could go into one of these places and there were no time limits and not instanced.. Also they weren't long hallways.. They were multi purposed and if you were doing a questline boss often times it would be in a room that was instanced so you didnt have to contented with outsiders. This model made the world feel MUCH larger and much more like a world instead of a carnival.. which is what FFXIV feels like to me.. Bring this style back! Who's with me!
    (89)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  2. #2
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I'm with you OP.
    (15)

  3. #3
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    You can't never really bring something back when it was never there in the first place.
    (26)

  4. #4
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Myrhn View Post
    You can't never really bring something back when it was never there in the first place.
    We had open world dungeons in 1.0, they were just really really sad and poorly done.

    As for RMTs... This isnt any different then the outside world.. except... its inside.. The items that drop can still be U/U.. there can be some item pop bosses inside.. special fates... No need to be scared of RMT issues...

    And last... just because im asking for these types of areas doesn't make my suggestio an xi-2 request... there are plenty of other games with open world dungeons vs long hallways for 60 minutes with the same exact pattern and bosses closed dungeons.

    The type of dungeons im asking for you can explore solo (harder though) or in a party.. whatever you prefer...
    (15)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  5. #5
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Myrhn View Post
    You can't never really bring something back when it was never there in the first place.
    Am I the only one that read the "You can not never" and phased everything else out? :|
    (2)

  6. #6
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Were it not for the fact that when we had open dungeons in 1.0. RMTs just camped the mobs that dropped loot or had fast spawn rates and legit players never got to touch them, I might be in favor of this.
    (4)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lycieus View Post
    Were it not for the fact that when we had open dungeons in 1.0. RMTs just camped the mobs that dropped loot or had fast spawn rates and legit players never got to touch them, I might be in favor of this.
    I never saw RMTs camping open dungeons during 1.0
    I saw them spaming leves at Camp Horizon and Cedar Wood.

    It looked like this:
    (6)
    Last edited by Felis; 03-11-2014 at 07:19 AM.

  8. 03-11-2014 12:54 PM
    Reason
    deleted for error

  9. #9
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Felis View Post
    I never saw RMTs camping open dungeons during 1.0
    I saw them spaming leves at Camp Horizon and Cedar Wood.

    It looked like this:
    We tried exp grinding parties in Mun Tuy in 1.0, but it was always overrun with RMT. Not saying your point is invalid, but neither is mine.
    (0)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lycieus View Post
    We tried exp grinding parties in Mun Tuy in 1.0, but it was always overrun with RMT. Not saying your point is invalid, but neither is mine.
    Exp grinding in mun-tuy? Yoe ever did leves (where RMTs can't kill your mobs) to get the best exp there or you farmed for mats but not for exp.
    (1)

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