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  1. #20
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Renshi View Post
    I clearly got your point anyway.
    Your post was based entirely on a point that had nothing to do with the topic at hand, which isn't as clear an indication that you understood the point as you may think.

    Quote Originally Posted by Renshi View Post
    If you have a clock inside your room, or simply your watch or handyphone, you'll check time very often if you have appointments or if it's almost time to eat.
    This, not only is difficult, but also breaks immersion, and makes the game much less fun to play if you are constantly worrying about the time. An on screen clock is designed to prevent the need to be an obsessive time watcher if you have other things that need doing as well and allows you to just relax and play the game with little to no time worries. You can see the time, all the time, it becomes a background thing that is more in your subconscious than anything. Believe me, it works wonders.

    Quote Originally Posted by Renshi View Post
    You don't need an interface element to keep track of the time.
    You may not, I do. I do not need a interface element to tell me what the in game time is, or what the phase of the moon is, or any other number of interface elements that we have that I find particularly useless. However these have a use for some people, and they are tiny, so its not really an issue. However being able to take one of these UI elements, and turn it into something that enhances my game play, and allows me to relax and enjoy the game, I do not see why some people are so opposed to an optional item, that takes a few moments to develop, that would allow many other players to enjoy the game better. Its not like this is a Jump vs No Jump debate, its a simple clock.
    (4)
    Last edited by thedevilsjester; 07-07-2011 at 12:53 AM.