Quote Originally Posted by thedevilsjester View Post
You do not seem to understand the request or the reasoning behind it. If everyone could "think to check the time" there would be no reason that /clock wouldn't suffice. The entire point of this request is that when drawn into a game, or any fun activity, time can pass quickly without you ever stopping question what time it is. Putting a clock on screen where you are bound to see it very often (like where the game clock currently is by the oft used mini-map) forces you to be aware of the time (more subconsciously, than anything) without having to be distracted by constantly checking what time it is.
I clearly got your point anyway.
Time passes when I play Duke Nukem Forever, but I don't/can't check the time in an in-game feature.
Time passes when I play Super Meat Boy, but I don't/can't check the time in an in-game feature.
Time passes when I play DoDonPachi, but I can't check the time in an in-game feature.
If you have a clock inside your room, or simply your watch or handyphone, you'll check time very often if you have appointments or if it's almost time to eat.
You don't need an interface element to keep track of the time. Dang, I play Fullscreen without Steam support (which lags my game) and it's me who times for Behests and Low-ranked NMs