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  1. #51
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ava View Post
    In response to "Is there a huge desire for this?", I'd just like to ask... Why not?
    As Chloe Ardarose/Dream said, there's no reason to clutter up the UI with unnecessary widgets, and I think a clock is unnecessary. So I'd vote no.

    Having said that, I'd be fine with it if you could toggle it off, or if it was listed under the /clock command.
    I'm not a professional coder but I have played a lot with LUA and it's a very simple language and adding a clock should probably take less than 5 lines of code.
    Would it be complicated by the fact that so many people play in different time zones? So maybe the time would need to be pulled from the individual player's CPU, or it would require some timezone function to be coded in. (But I really have no idea what I'm talking about.)
    (0)

  2. #52
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by VydarrTyr View Post
    Would it be complicated by the fact that so many people play in different time zones? So maybe the time would need to be pulled from the individual player's CPU, or it would require some timezone function to be coded in. (But I really have no idea what I'm talking about.)
    It is quite easy to get whatever time the PC is currently set to. This makes it simple for developers to implement client side features like in game clocks (its no good for server side timing of course).

    Quote Originally Posted by Miyochan View Post
    I'm so-so about this feature.
    It's good to have but not really necessary.
    I need the Dev team to focus on other matters and streamline the UI
    I agree that they should focus on bigger things first, but this is quite important to me (not that I would stop playing if it didnt get implemented, I am not that fickle) but a lot of people give solutions that they use (for nice overlay clocks, or running FFXIV in a window, etc...), that will NOT be an option on the PS3 version.

    Quote Originally Posted by Eekiki View Post
    Capital! Problem solved, then!
    Have you read the OP? It is not about being able to see what the real world time is when you think about it. Its about having an on screen, constant reminder, of what time it is so that "time will not fly" when you are having fun.

    Quote Originally Posted by Holy_Dragoon View Post
    Vote no from me. I don't want more on-screen HUD clutter. The more I can do with less, the better.
    A simple toggle for the existing on screen clock to show real world vs game world time, would not clutter up the UI at all, or if it became a separate UI, a toggle switch (which we should have for all UI elements IMHO as there are a lot of clutter items that I would love to remove) would not hinder your UI at all if you choose not to have it (off by default even).

    Quote Originally Posted by Bayohne View Post
    Checked with the dev. team about displaying the time in-game (aside from the manual display method, of course). They said that if there is a major call for it to be added, they'll discuss its implementation. So... is there a huge desire for this?
    I very much appreciate having my request heard and passed on and hope that enough people would desire such a feature that it would make it into the client at least before the PS3 release. Even a hidden text command toggle to switch the in game clock would be nice, like /clock real and /clock game would be great.
    (2)

  3. #53
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Markets
    Posts
    355
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 90
    I personally would like to see a clock in game maybe with the option to toggle it's display or maybe it only appears when you open your menu.

    Definitely low priority though.
    (0)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  4. #54
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by VydarrTyr View Post
    As Chloe Ardarose/Dream said, there's no reason to clutter up the UI with unnecessary widgets, and I think a clock is unnecessary. So I'd vote no.

    Having said that, I'd be fine with it if you could toggle it off, or if it was listed under the /clock command.
    Would it be complicated by the fact that so many people play in different time zones? So maybe the time would need to be pulled from the individual player's CPU, or it would require some timezone function to be coded in. (But I really have no idea what I'm talking about.)
    No, it wouldn't be complicated. http://www.lua.org/pil/22.1.html. It's literally 1 line of code to pull from the OS. I would assume the code is already in since there is a /clock command, they would just need to create a small container for the string and anchor it to the minimap. About cluttering the UI, that is just silly. It could be simply 4 digits with 8 to 10 pt font under the minimap. It would literally consume less than 1% of the UI space.

    So again, why not? =| It doesn't need to be a full size clock that clutters the UI, I don't think anyone is asking for that...
    (3)

  5. #55
    Player
    novio's Avatar
    Join Date
    May 2011
    Posts
    19
    Character
    Nexai Mireu
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Yes, I'd like to see this feature added into the game. It would not occupy too much space on screen. However, making it an option to toggle on or off would be very welcome and solve the differences people have about the matter.
    (1)

  6. #56
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Bayohne View Post
    Checked with the dev. team about displaying the time in-game (aside from the manual display method, of course). They said that if there is a major call for it to be added, they'll discuss its implementation. So... is there a huge desire for this?
    I would appreciate a clock like the one in WoW, where I believe you can hover over a UI element to display the time.
    (1)

  7. #57
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Yes: put it in the Main Menu slidescreen. Watching the time sometimes could be good.

    No: put it on the UI. I'm with Holy at this: I don't need more UI to clog my vision.

    Conclusion: I'm a Swiss guy. Since I don't care and it's not a vital thing, I voted No.
    (0)

  8. #58
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Renshi View Post
    Yes: put it in the Main Menu slidescreen. Watching the time sometimes could be good..
    If you never (or rarely) open the menu, this doesn't help at all. Might as well use /clock.

    Quote Originally Posted by Renshi View Post
    No: put it on the UI. I'm with Holy at this: I don't need more UI to clog my vision.
    If it were an optional toggle, how on earth would it clog your UI? Are you aware that we already have a clock on screen, just that its in game time, not real time? How would providing an option to toggle this to earth time, clog up your UI?
    (1)

  9. #59
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    @Dreamer, you are right anyone could click a like button but on the other hand everyone could right in their own words if they like it or not but the DEVs already said that the like button does more for them when it comes to situations like this than taking the time to read 1 million yes or no with an explanation. Simple and effective and straight to the point.
    (0)

  10. #60
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by thedevilsjester View Post
    If you never (or rarely) open the menu, this doesn't help at all. Might as well use /clock.

    The impulse in the brain to check the hour and the movement of the eye to check it takes the same time as opening the menu.
    What I'm trying to say is that when you think to check the hour, you instantly open the menu and check it, which is the same thing as finding it in the interface.


    If it were an optional toggle, how on earth would it clog your UI? Are you aware that we already have a clock on screen, just that its in game time, not real time? How would providing an option to toggle this to earth time, clog up your UI?

    Because it's more UI elements to manage. Think if we put more things than a Clock and that I'm an UI fanatic and wants every element to keep tracking of [that sh*t here] and I want things exactly where I want. I also like to play 2560x1440 instead of 1920x1080 because when I chill out there is nothing hard for my GPU to do.
    Now I have to switch from 2560x1440 to 1920x1080. I can reset the UI but since I want things exactly where I want I have to move things yet again. And I'm gonna refrain to say the metaphor of the double-edged knife.

    ...

    f*ck.
    Hydric plumbage FTW.
    (0)

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