Quote Originally Posted by VydarrTyr View Post
As Chloe Ardarose/Dream said, there's no reason to clutter up the UI with unnecessary widgets, and I think a clock is unnecessary. So I'd vote no.

Having said that, I'd be fine with it if you could toggle it off, or if it was listed under the /clock command.
Would it be complicated by the fact that so many people play in different time zones? So maybe the time would need to be pulled from the individual player's CPU, or it would require some timezone function to be coded in. (But I really have no idea what I'm talking about.)
No, it wouldn't be complicated. http://www.lua.org/pil/22.1.html. It's literally 1 line of code to pull from the OS. I would assume the code is already in since there is a /clock command, they would just need to create a small container for the string and anchor it to the minimap. About cluttering the UI, that is just silly. It could be simply 4 digits with 8 to 10 pt font under the minimap. It would literally consume less than 1% of the UI space.

So again, why not? =| It doesn't need to be a full size clock that clutters the UI, I don't think anyone is asking for that...