Quote Originally Posted by Ava View Post
In response to "Is there a huge desire for this?", I'd just like to ask... Why not?
As Chloe Ardarose/Dream said, there's no reason to clutter up the UI with unnecessary widgets, and I think a clock is unnecessary. So I'd vote no.

Having said that, I'd be fine with it if you could toggle it off, or if it was listed under the /clock command.
I'm not a professional coder but I have played a lot with LUA and it's a very simple language and adding a clock should probably take less than 5 lines of code.
Would it be complicated by the fact that so many people play in different time zones? So maybe the time would need to be pulled from the individual player's CPU, or it would require some timezone function to be coded in. (But I really have no idea what I'm talking about.)