I wouldn't mind having a clock, but I wouldn't want it to be on the main screen. However, putting it at the top of the menu pane would be perfect.
I wouldn't mind having a clock, but I wouldn't want it to be on the main screen. However, putting it at the top of the menu pane would be perfect.
This would only be a partial solution as the amount of time the clock is visible on the screen would be drastically reduced, so you still either have to consciously choose to look at the time, or hope that you catch the time on the random times that my menu pane is open. We already have an on screen date/time it is just game world, not real world, what harm would there be allowing you to choose which time you wish to show?
I could also have a little sound effects box sitting at my desk and make my own sound effects, a tape a cape to my screen so my character looks cooler, though I would much rather have these built into the game.(Yes, I realise that these examples are a bit extreme compared to a clock!)
Granted I do not know of any MMORPG that (officially) has a real world clock displaying on screen, so I am not holding my breath for such a feature, but it would be nice to have and how does SE know what features we would like to have unless we tell them?
Have you never been playing a game late at night, not been tired at all, and at some point happened to look at a clock and said "Oh man, its really that late? I should have been to bed an hour ago!" Even setting phone alarms, or any such devices are not really a solution to this, I am sure many of you have snoozed an alarm before (maybe you have to finish this leve, or do this craft, or whatever), and went back to whatever you were doing, only to later realise you got drawn back in again. With an always on, on screen clock, it makes you notice the passage of time a bit more, and you are always aware of what time it is.
Last edited by thedevilsjester; 07-02-2011 at 03:10 AM.
If you're so out of touch with time that you need a clock constantly staring you in the fast, that's a problem YOU need to fix, not something the game should be forced to accommodate for.This would only be a partial solution as the amount of time the clock is visible on the screen would be drastically reduced, so you still either have to consciously choose to look at the time, or hope that you catch the time on the random times that my menu pane is open. We already have an on screen date/time it is just game world, not real world, what harm would there be allowing you to choose which time you wish to show?
While I agree that it wouldn't be a huge issue to add it to the interface, the same can be said of many other things. As I enjoy the very clean UI the game currently has, I'd rather it not be cluttered up by something that I consider superfluous. If it can be toggled off, it's less of an issue, but as I said before, I think a good compromise is just to put it on the menu screen.
You cannot tell me you have never participated in an activity and lost track of time before. It happens so often, to so many people, that we have a common saying "Time Flies when you are having fun." An on screen clock helps to curb this phenomenon.
That is not a good compromise as it removes the most important aspect of the on screen clock, and that is to be always visible. Unless I am crafting, I rarely ever open that menu, so tucking it away in there doesn't help any more than /clock does.
The UI is already cluttered with a bunch of (what I would consider) unnecessary items, and if you had read my posts in their entirety, you would have seen that I suggested, multiple times, to have it as a toggle where the existing on screen game date/time could be optionally switched to real world date/time, which I think would be the ideal compromise (except for those few who want both on screen!).
Last edited by thedevilsjester; 07-03-2011 at 08:06 AM.
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