Quote Originally Posted by Renshi View Post
The impulse in the brain to check the hour and the movement of the eye to check it takes the same time as opening the menu.
Quote Originally Posted by Renshi View Post
What I'm trying to say is that when you think to check the hour, you instantly open the menu and check it, which is the same thing as finding it in the interface.
You do not seem to understand the request or the reasoning behind it. If everyone could "think to check the time" there would be no reason that /clock wouldn't suffice. The entire point of this request is that when drawn into a game, or any fun activity, time can pass quickly without you ever stopping question what time it is. Putting a clock on screen where you are bound to see it very often (like where the game clock currently is by the oft used mini-map) forces you to be aware of the time (more subconsciously, than anything) without having to be distracted by constantly checking what time it is.