Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 87

Dev. Posts

Hybrid View

  1. #1
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by thedevilsjester View Post
    If you never (or rarely) open the menu, this doesn't help at all. Might as well use /clock.

    The impulse in the brain to check the hour and the movement of the eye to check it takes the same time as opening the menu.
    What I'm trying to say is that when you think to check the hour, you instantly open the menu and check it, which is the same thing as finding it in the interface.


    If it were an optional toggle, how on earth would it clog your UI? Are you aware that we already have a clock on screen, just that its in game time, not real time? How would providing an option to toggle this to earth time, clog up your UI?

    Because it's more UI elements to manage. Think if we put more things than a Clock and that I'm an UI fanatic and wants every element to keep tracking of [that sh*t here] and I want things exactly where I want. I also like to play 2560x1440 instead of 1920x1080 because when I chill out there is nothing hard for my GPU to do.
    Now I have to switch from 2560x1440 to 1920x1080. I can reset the UI but since I want things exactly where I want I have to move things yet again. And I'm gonna refrain to say the metaphor of the double-edged knife.

    ...

    f*ck.
    Hydric plumbage FTW.
    (0)

  2. #2
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Renshi View Post
    The impulse in the brain to check the hour and the movement of the eye to check it takes the same time as opening the menu.
    Quote Originally Posted by Renshi View Post
    What I'm trying to say is that when you think to check the hour, you instantly open the menu and check it, which is the same thing as finding it in the interface.
    You do not seem to understand the request or the reasoning behind it. If everyone could "think to check the time" there would be no reason that /clock wouldn't suffice. The entire point of this request is that when drawn into a game, or any fun activity, time can pass quickly without you ever stopping question what time it is. Putting a clock on screen where you are bound to see it very often (like where the game clock currently is by the oft used mini-map) forces you to be aware of the time (more subconsciously, than anything) without having to be distracted by constantly checking what time it is.
    (2)

  3. #3
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by thedevilsjester View Post
    You do not seem to understand the request or the reasoning behind it. If everyone could "think to check the time" there would be no reason that /clock wouldn't suffice. The entire point of this request is that when drawn into a game, or any fun activity, time can pass quickly without you ever stopping question what time it is. Putting a clock on screen where you are bound to see it very often (like where the game clock currently is by the oft used mini-map) forces you to be aware of the time (more subconsciously, than anything) without having to be distracted by constantly checking what time it is.
    I clearly got your point anyway.
    Time passes when I play Duke Nukem Forever, but I don't/can't check the time in an in-game feature.
    Time passes when I play Super Meat Boy, but I don't/can't check the time in an in-game feature.
    Time passes when I play DoDonPachi, but I can't check the time in an in-game feature.
    If you have a clock inside your room, or simply your watch or handyphone, you'll check time very often if you have appointments or if it's almost time to eat.
    You don't need an interface element to keep track of the time. Dang, I play Fullscreen without Steam support (which lags my game) and it's me who times for Behests and Low-ranked NMs
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    @Dreamer, you are right anyone could click a like button but on the other hand everyone could right in their own words if they like it or not but the DEVs already said that the like button does more for them when it comes to situations like this than taking the time to read 1 million yes or no with an explanation. Simple and effective and straight to the point.
    (0)

  5. #5
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Make it optional, please. The UI is already painful enough.
    (0)

  6. #6
    Player
    Meridian's Avatar
    Join Date
    May 2011
    Location
    Goblin Sympathisers HQ
    Posts
    111
    Character
    Ritual Morvant
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Gimme a clock.
    (2)

  7. #7
    Player
    Alxa's Avatar
    Join Date
    Jul 2011
    Posts
    50
    Character
    Alxa Vrinn
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    If you add a clock make sure you can turn it off... those of us that wear wristwatches don't need something else cluttering up our UI.
    (0)

  8. #8
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    I was thinking this just last night! It would be very helpful for me to have an in game clock, please implement it. For those who don't want it a simple toggle on/off solves all problems.

    When/if it's added default it to off so people who want it can turn it on rather than the other way around (save flaming).
    (1)

  9. #9
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    I completely agree with OP up to this point =)
    (1)

  10. #10
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Thanks for the feedback gang. I'm pretty sure we've run the entire gamut thus far in the discussion (everything from "I hate clocks!" up to and including "I love clocks!"). I'll pass along a detailed analysis of these results to the appropriate clock-related members of the dev. team! (Time to start making pie charts and bar graphs!)
    (22)
    Matt "Bayohne" Hilton - Community Team

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast