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  1. #1
    Player
    VydarrTyr's Avatar
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    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ava View Post
    In response to "Is there a huge desire for this?", I'd just like to ask... Why not?
    As Chloe Ardarose/Dream said, there's no reason to clutter up the UI with unnecessary widgets, and I think a clock is unnecessary. So I'd vote no.

    Having said that, I'd be fine with it if you could toggle it off, or if it was listed under the /clock command.
    I'm not a professional coder but I have played a lot with LUA and it's a very simple language and adding a clock should probably take less than 5 lines of code.
    Would it be complicated by the fact that so many people play in different time zones? So maybe the time would need to be pulled from the individual player's CPU, or it would require some timezone function to be coded in. (But I really have no idea what I'm talking about.)
    (0)

  2. #2
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by VydarrTyr View Post
    Would it be complicated by the fact that so many people play in different time zones? So maybe the time would need to be pulled from the individual player's CPU, or it would require some timezone function to be coded in. (But I really have no idea what I'm talking about.)
    It is quite easy to get whatever time the PC is currently set to. This makes it simple for developers to implement client side features like in game clocks (its no good for server side timing of course).

    Quote Originally Posted by Miyochan View Post
    I'm so-so about this feature.
    It's good to have but not really necessary.
    I need the Dev team to focus on other matters and streamline the UI
    I agree that they should focus on bigger things first, but this is quite important to me (not that I would stop playing if it didnt get implemented, I am not that fickle) but a lot of people give solutions that they use (for nice overlay clocks, or running FFXIV in a window, etc...), that will NOT be an option on the PS3 version.

    Quote Originally Posted by Eekiki View Post
    Capital! Problem solved, then!
    Have you read the OP? It is not about being able to see what the real world time is when you think about it. Its about having an on screen, constant reminder, of what time it is so that "time will not fly" when you are having fun.

    Quote Originally Posted by Holy_Dragoon View Post
    Vote no from me. I don't want more on-screen HUD clutter. The more I can do with less, the better.
    A simple toggle for the existing on screen clock to show real world vs game world time, would not clutter up the UI at all, or if it became a separate UI, a toggle switch (which we should have for all UI elements IMHO as there are a lot of clutter items that I would love to remove) would not hinder your UI at all if you choose not to have it (off by default even).

    Quote Originally Posted by Bayohne View Post
    Checked with the dev. team about displaying the time in-game (aside from the manual display method, of course). They said that if there is a major call for it to be added, they'll discuss its implementation. So... is there a huge desire for this?
    I very much appreciate having my request heard and passed on and hope that enough people would desire such a feature that it would make it into the client at least before the PS3 release. Even a hidden text command toggle to switch the in game clock would be nice, like /clock real and /clock game would be great.
    (2)

  3. #3
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by VydarrTyr View Post
    As Chloe Ardarose/Dream said, there's no reason to clutter up the UI with unnecessary widgets, and I think a clock is unnecessary. So I'd vote no.

    Having said that, I'd be fine with it if you could toggle it off, or if it was listed under the /clock command.
    Would it be complicated by the fact that so many people play in different time zones? So maybe the time would need to be pulled from the individual player's CPU, or it would require some timezone function to be coded in. (But I really have no idea what I'm talking about.)
    No, it wouldn't be complicated. http://www.lua.org/pil/22.1.html. It's literally 1 line of code to pull from the OS. I would assume the code is already in since there is a /clock command, they would just need to create a small container for the string and anchor it to the minimap. About cluttering the UI, that is just silly. It could be simply 4 digits with 8 to 10 pt font under the minimap. It would literally consume less than 1% of the UI space.

    So again, why not? =| It doesn't need to be a full size clock that clutters the UI, I don't think anyone is asking for that...
    (3)

  4. #4
    Player
    Lienn's Avatar
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    Mar 2011
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    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    Checked with the dev. team about displaying the time in-game (aside from the manual display method, of course). They said that if there is a major call for it to be added, they'll discuss its implementation. So... is there a huge desire for this?
    Not from me. I'm satisfied with the /clock. But i do believe it would be interesting as an upgraded version of current ingame clock widget (ingame time/moon/weather one)...as soon as we can choose which one to use, i'm looking foward to it! ^^
    (0)

  5. #5
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
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    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Bayohne View Post
    Checked with the dev. team about displaying the time in-game (aside from the manual display method, of course). They said that if there is a major call for it to be added, they'll discuss its implementation. So... is there a huge desire for this?
    I would appreciate a clock like the one in WoW, where I believe you can hover over a UI element to display the time.
    (1)

  6. #6
    Player
    Ninja-Ki's Avatar
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    Mar 2011
    Location
    LL
    Posts
    51
    Character
    Kyphina Firestar
    World
    Balmung
    Main Class
    Pugilist Lv 50
    yes please all for clock .
    (0)

  7. #7
    Player
    Reinheart's Avatar
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    Mar 2011
    Location
    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    I say in future if possible just add a widget where players can turn on/off through config or something... but don't see a big deal for this one. /clock works just fine for now imo.
    (3)

  8. #8
    Player
    Miyochan's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    61
    Character
    Mi Nya
    World
    Masamune
    Main Class
    Armorer Lv 50
    I'm so-so about this feature.
    It's good to have but not really necessary.
    I need the Dev team to focus on other matters and streamline the UI
    (0)

  9. #9
    Player
    Leonesaurus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Miyochan View Post
    I'm so-so about this feature.
    It's good to have but not really necessary.
    I need the Dev team to focus on other matters and streamline the UI
    I've gotta agree here. It's a nice thing to throw in, but it's not really necessary. My laptop, and just about every computer, gaming or not, has a clock built in. I guess if you play full screen all the time, which I never do, would make a good reason, but then you can always just do /clock in-game.

    I rather they focus on more important things, gaming related, but it is really nice to know they listen to every little thing, great or small.
    (0)

  10. #10
    Player
    Karvapeikko's Avatar
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    Mar 2011
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    63
    Character
    Mjolnir Fomalhaut
    World
    Phoenix
    Main Class
    Weaver Lv 80
    Just implement it and make it a toggle. Those who want will it be happy and those who don't will toggle it off. Problem solved.
    (1)

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