I really hope they don't make summoner a playable job. I kinda like the idea of the "primals" being massive powerhouses. Tho if they do, it would be neat to make you select your summon when you unlock the class.
I really hope they don't make summoner a playable job. I kinda like the idea of the "primals" being massive powerhouses. Tho if they do, it would be neat to make you select your summon when you unlock the class.
I would like to do quests for each summon. LONG quests, with alot of story and drama in them.
That would be realy nice I think =)
THM and CON really covers all ends of magic except for summoning, necromancy (player wise) and fell. Summoning doesn't really have a place for being on the player's side unless they want to rewrite the whole story.
What about Mountain Wizard!
You know, the wizard who lives in a mountain, and smokes weed,... this one.
Anyway, before playing any mage classes I'll wait for Blue Mage. It's the only magic class I would play =)
I want to be bard and sing/dance!
I would like to see some old-FF magic jobs like Time Mage and Geomancer in the future.
I don't understand why people seem to think summoning doesn't fit being a player ability. Especially considering (possible spoiler alert) Ifrit explicitly comments on making a pact with the player so long as he/she forsakes calling OTHER Eikons. To which our npcs reply something along the lines of : "Are you saying that we are capable of summoning primals as well!?"
But yeah it totally has NO place in the story line. >_>
Are we going to at least get a new Disciple of Magic before the Advanced Role system is released?
Seriously I tried playing Disciple of War, and I don't like it, they won't really benefit me as caster, while any caster ability will amazing for any disciple of war.
Working on archer for chameleon, but you know what? A good caster knows when to cast and not to cast so why am I gonna need an ability to drop hate? Why am I gonna need any move like featherfoot, when I shouldn't be close to a mob at all. Stoneskin should be good enough for taking a hit or two.
Tired of waiting...
If summoner popped up i could see maybe 50% of the population switching to it given the immense demand ive seen just about everywhere, from DoW and DoM alike, even non players i see asking on websites if we can summon things like in the console FFs. I think theres very few people who wouldn't want to be capable of summoning monsters, whether theyre traditional Ifrits/Leviathans/Titans etc or something a little different.
If it were implemeted, i think thered be a huge swarm of Summoners all over every server, but it would either fall drastically or retain its number depending on how they went about making it. The treatment of the XI incarnation was horrendous and i think many are excited about having one as a DD specific class.
Honestly though, i dont think now is the time for new base classes. I know its unfair that magic fans only have 2 (eventually 4) options compared to the melees but i think SE will really have their hands full just sorting out all the rebalancing for what we have, and what we'll be getting. More classes means more jobs, thats more work and more time. I think maybe they should just fix the base classes, get the base jobs out and deal with 1.19/1-22-ish (which im hoping will sort out most of the foundational system issues) before they look upon expanding existing options.
Last edited by Orca; 08-28-2011 at 06:40 PM.
I want summoner as a class
I love FFX concept which summons is a big deal and unique
allow everyone to summon = boring
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