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  1. #1
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Thanks everyone for the different opinions and information. Even if I don't understand it all 100% yet ... I will.

    I suppose the AF1 is enough for completing the main story and the dungeons that there could be, then unlocking the roulettes and farm myth and phylo.

    In general, I think that the game was developed a little crazy in my opinion for endgame... Why complicate the things measuring the difficulty with ilevel requirements instead of following just like happened from 1 to 50?... I mean, level up to 99-100 and keep that progression of keep obtaining items like that.

    They seemed to want enlarge the game a bit when reaching 50, but just the wrong way, in my honest opinion, instead of increasing the level cap, they added gear ilvl55, 70, 80, 90, etc.
    (0)

  2. #2
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    That's the way most MMOs do it, because it's a lot less work, which means they can focus on adding more content instead of constantly rebalancing everything.

    People want to keep progressing. If they went with level as the method of progression, they'd have to raise the level cap with pretty much every patch, or people wouldn't feel like they'd gone any further from (for example) 2.0 to 2.5. And if they're raising the cap, they're also going to have to add new abilities, which means tons of work balancing those abilities. Most people would not enjoy the feeling of leveling from 50 to 90 without gaining any new abilities. And when does it end? Two years from now, we'd be level 400, and they'd either have to give us something like 80 abilities per job (so many buttons!) or they'd have to constantly rework when each ability is acquired (so now you're only getting one every 10-20 levels instead of every 5 or so).

    But increasing your iLevel from 50 to 90 still feels like progression (you're hitting harder, living longer, etc.), without requiring all that design and balance work. Abilities that are balanced across the board at i50 are generally balanced across the board at i90. So when it's patch time, they can just add new equipment to meet the new challenges, and spend more resources focusing on those new challenges.

    Anyway.

    Yeah, AF1 is enough for the main scenario stuff. You might also consider picking up some level 49 jewelry & belt from the market boards, since you likely won't have very good items in those slots. Even the HQ ones aren't generally very expensive, and by the time you've got replacements for them, they'll probably be 100% spiritbound so you can convert them and sell the resulting materia.
    (0)

  3. #3
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    If you want instant proper gears upgraded once you reach Lv.50, you can look for these "Militia Set" in the market board
    (0)

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