Quote Originally Posted by Kitfox View Post
Is it better to have a really long end timer to keep everything in one encounter and then end manually? Or if you keep a shorter timer, that you don't worry about, does it still give out accurate readings?
I have my encounter stopping at 11 seconds, but for fights like Twin if you don't want to break you can set it to around 20, only issue is for short fights it might merge them together, but for the most part that'll only be trash. Longer the ending timer the better for this game tbh imo.