Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 134
  1. #91
    Player
    GhaleonM's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    You should always use EncDPS...DPS is worthless because it doesn't take into account the duration of he encounter. I could sit and do nothing wait until one second before a fight is over, flare, then itll say I did 1k dps when I didn't.

    Your dps worth is always your dmg/length of the fight so EncDPS is the only DPS value that matters. Well and your Outgoing Dmg.
    (2)

  2. #92
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    DPS for Titan Heart, Titan Gaols, and Titan Egis are more important than EncDPS for Titan.
    (0)

  3. #93
    Player
    GhaleonM's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by EasymodeX View Post
    DPS for Titan Heart, Titan Gaols, and Titan Egis are more important than EncDPS for Titan.
    Actually again its not because like I said before, I can merely flare at the end of any of those phases with 1% left on the goal, heart or an egi and it will say I did something very high when really I contributed nothing to any of those mobs.

    If you were trying to make a case against it, outgoing damage was the way to go. DPS is worthless. I understand you may be new to ACT, but DPS isn't something worth looking at because it can be very skewed.
    (2)

  4. #94
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by GhaleonM View Post
    If you were trying to make a case against it, outgoing damage was the way to go. DPS is worthless. I understand you may be new to ACT, but DPS isn't something worth looking at because it can be very skewed.
    I don't make it a habit to group with people who afk until the last moment and drop a burst to intentionally skew secondary metrics. I suppose your experience is different?

    You may not realize it if you are new to ACT, but there is also a duration field so you can identify results that are inapplicable due to short contact time.

    As a side thing, how else would you propose to parse Atomos DPS?
    (0)

  5. #95
    Player
    Airwolfe's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Airwolfe Aodh'cian
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by Itseotle View Post
    Just remembered that ACT stores data in history. Does you friend know he can pull up past encounters without the game up? =P
    Looking through the cad fights from the last 6 weeks, I average about 320... I'll have to look into that but our SMN is pulling about 265 with pet dps. T5 was closer than I thought as our SMN pulled about 290 but still the DRG was over 310. Not sure how we are parsing higher on Twin than we are straight burn on Cad <__< kinda bizarre. I wonder if maybe something is skewing the data.
    DRG parsing 310, more than they do on Cad, is an issue of the fight duration being cut short - on Twintania, ACT must be set to not drop combat when not applying damage for ~30 seconds.
    Look at total duration. Anything less than ~10 minutes means you dropped combat and it's not the full fight.
    (0)

  6. #96
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    You can merge parses and the error is generally low-ish.

    In any case, parses as promised:

    T1 (missed CT): http://imgur.com/eKc4G1J,iqIMIwD,ZSFSkIv#0
    T4 (dumping TP): http://imgur.com/eKc4G1J,iqIMIwD,ZSFSkIv#1
    T5 (near-perfect fight RNG): http://imgur.com/eKc4G1J,iqIMIwD,ZSFSkIv#2

    Edit: The correct T5 DPS in this parse is about 324, not 335, due to merging errors.
    (0)
    Last edited by EasymodeX; 03-19-2014 at 11:05 PM.

  7. #97
    Player
    xEscaflownex's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Annasophia Senkusha
    World
    Leviathan
    Main Class
    Archer Lv 80
    What do you set your encounter culling at easy?
    (0)
    Last edited by xEscaflownex; 03-19-2014 at 09:12 AM.

  8. #98
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Airwolfe View Post
    DRG parsing 310, more than they do on Cad, is an issue of the fight duration being cut short - on Twintania, ACT must be set to not drop combat when not applying damage for ~30 seconds.
    Look at total duration. Anything less than ~10 minutes means you dropped combat and it's not the full fight.
    You are talking about "Number of seconds to wait after the last combat action to begin a new encounter" option?

    I have it set to 12 seconds.
    (0)

  9. #99
    Player
    GhaleonM's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by EasymodeX View Post
    I don't make it a habit to group with people who afk until the last moment and drop a burst to intentionally skew secondary metrics. I suppose your experience is different?

    You may not realize it if you are new to ACT, but there is also a duration field so you can identify results that are inapplicable due to short contact time.

    As a side thing, how else would you propose to parse Atomos DPS?
    You do realize even one second in a delay will heavily skew the DPS reading in ACT. And I already told you, outgoing dmg is the only way to value DPS on a mob that's like Atomos to see excactly how much dmg you're doing OR you can just end the counter once its dead to get an accurate dps reading like I do on those. Whether you like it or not DPS is worthless.

    FTR I'm not new to ACT is originates from EQ2, a game I played from launch I know and understands how it works unlike most people who are just now being introduced to it.
    (0)

  10. #100
    Player
    Valmar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    In T1 our Smn is Top dps, and pretty much every turn in Coil.
    (0)

Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast