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  1. #81
    Player
    NeoAmon's Avatar
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    Aug 2013
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    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ricdeau View Post
    I'm curious about this as well. The DPS column hasn't ever been turned on by default in my ACT. I was looking at the screens and was like "Why isn't that there in mine?" Anyway I've always just gone by the EncDPS.
    Yeah I turned it on since I saw players post SS with EncDPS off while DPS is on. Not sure which one is more accurate. There is also a tab called Outgoing Damage (Ref) which include all your buffs added to the EncDPS & DPS, for me it results in 10-12 extra DPS (it is not in the SS I posted).

    Edit:

    Someone on reddit posted this:

    "EncDPS is your dps over the entire encounter (Damage done / length of the encounter). DPS is only while you were active (Damage done / active time).
    Generally they should be the same/similar unless you started much later than other people or died."
    Now the question is which one should we care about? In short EncDPS will be effected by boss mechanics such as conflag and divebombs while DPS won't since it is like a stop watch from what I understand (maybe I'm wrong).
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    Last edited by NeoAmon; 03-18-2014 at 11:18 AM.

  2. #82
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by NeoAmon View Post
    Yeah I turned it on since I saw players post SS with EncDPS off while DPS is on. Not sure which one is more accurate. There is also a tab called Outgoing Damage (Ref) which include all your buffs added to the EncDPS & DPS, for me it results in 10-12 extra DPS (it is not in the SS I posted).

    Edit:

    Someone on reddit posted this:



    Now the question is which one should we care about?
    I'd say EncDPS easily. When there's times when you can't do anything, but the fight is still going on it should count in my book otherwise it'll skew the readings (more than they can already get).

    Now about the All Outgoing (Ref) I see the same ~10 DPS increase on this parse I just did, but it's showing buffs doing damage. Like all my forms have damage as well as my DPS buff CDs. 2.5k damage that I didn't actually do.
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    Last edited by Ricdeau; 03-18-2014 at 11:22 AM.

  3. #83
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ricdeau View Post
    I'd say EncDPS easily. When there's times when you can't do anything, but the fight is still going on it should count in my book otherwise it'll skew the readings (more than they can already get).
    Agreed otherwise Death would be a non factor also. In addition I think I figured out what is Outgoing Damage (Ref) doing. It is artificially adding a little bit of damage to buffs even though they do 0 damage so it can record it and archive it correctly.

    Edit: maybe we should use both DPS and EncDPS afterall.
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    Last edited by NeoAmon; 03-18-2014 at 01:21 PM.

  4. #84
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zdenka View Post
    That's sort of nice, the only problem is that its highlighting the other members in that group did very poorly because the spiders shouldn't last long enough for anyone to accumulate that much damage. The MNK in that parse is nearly 100 DPS lower than he should be, for instance and the WAR is doing about 60% of what he should be doing; most of which is from AoE on the spiders. If they had been playing how they should have been playing the damage would have flattened.
    http://puu.sh/7zB10.png

    Still close to 400 dps with another good aoe in the group.

    WHM also spamming holy. Spider phases were incredibly short.
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    Last edited by Seobit; 03-18-2014 at 11:43 AM.

  5. #85
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seobit View Post
    http://puu.sh/7zB10.png

    Still close to 400 dps with another good aoe in the group.

    WHM also spamming holy. Spider phases were incredibly short.
    I see, this does effect EncDPS as it is Damage done/fight length. The more damage the entire group does the shorter the encounter which results in higher dps for everyone. My group for example don't have the healers do anything except heal. I'm able to get 3x Fire 2 and double flares on the spiders phase for example. I wonder how it would work for us if WHM & SCH did some damage in T1 & T4.
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    Last edited by NeoAmon; 03-18-2014 at 12:12 PM.

  6. #86
    Player

    Join Date
    Aug 2013
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    1,176
    Quote Originally Posted by NeoAmon View Post
    I see, this does effect EncDPS as it is Damage done/fight length. The more damage the entire group does the shorter the encounter which results in higher dps for everyone. My group for example don't have the healers do anything except heal. I'm able to get 3x Fire 2 and double flares on the spiders phase for example. I wonder how it would work for us if WHM & SCH did some damage in T1 & T4.
    This is exactly why many of the dps screenshots should be taken with a pinch of salt xD

    Our one grp for example has lowish physical dps, so the soldiers are dead long before the knights. Also tank pick-up time on the aoe phases make a huge difference, e.g. I have astral 3 up and already used 1/2 Fire II on a few adds before they are stacked up properly to burn them down.
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  7. #87
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    As stated, EncDPS is for the full detected encounter length, ignoring how much time you specifically had in contact with targets.

    "DPS" is the raw DPS that should align more closely with how much time you spent in contact with the boss.

    In general, EncDPS is more relevant and more useful. However, "DPS" is also useful for more specific interpretations.

    For example, if you want to know your exact, true DPS, then "DPS" is more useful as long as it's for a fight that is stable (you ran up to the boss and pressed buttons for 5 minutes straight then the target died).

    There are also a few rare cases when EncDPS is completely non-representative of your DPS -- Atomos for example. Generally speaking, the Atomos "encounter" lasts for a long time. If your DPS is good, your Atomos dies very quickly. As a result the total encounter is like 2x-3x the time that should be applied to your damage. The difference between EncDPS and DPS is also very important to measure specific things like Titan Heart DPS or Gaol DPS or Dreadknight DPS. The EncDPS for these things will be very low -- 20, 40, 60 EncDPS. That is because the target is only up for a short time over the whole fight. However, the DPS column will show your direct DPS on the target -- more along the lines of 250, 300, etc.

    The situations where the "DPS" column is not effective is when you randomly start dying, and if you are trying to measure your actual worth to the whole fight -- EncDPS is better for that. Think about it -- if you have a higher DPS because you afk'd the first 4 minutes of the fight then started attacking with max buffs, and the fight ends at 4:30, were you very useful? No. Hence EncDPS is generally a better measure of how well you DPS'd the entire encounter.


    Edit:

    Sidenote: 35x dps on Cad when I fucked up my first Chaos Thrust during BFB. My group refused to wipe so I could re-do the fight . And they wouldn't wait 60 seconds for my DFD or SSD. >.>.

    345 on T4 when I went ham with my TP bar. 335 on T5 with near-perfect RNG (1 Conflag, 1 Dreadstun, only 1 liquid hell in melee area on the tank, 0 on mdps), although I need to check the detailed parse because I had to merge them (pets didn't get hit by divebombs).

    I will post SS's if I remember tonight.
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    Last edited by EasymodeX; 03-18-2014 at 11:00 PM.

  8. #88
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ricdeau View Post
    Now about the All Outgoing (Ref) I see the same ~10 DPS increase on this parse I just did, but it's showing buffs doing damage. Like all my forms have damage as well as my DPS buff CDs. 2.5k damage that I didn't actually do.
    Yeah, I noticed that when I imported from archive. Do not use All Outgoing after importing. When I was looking at that after the import it even had the heal from Life Surge listed under All Outgoing as damage.

    Outgoing Damage should list damage output correctly, although I'm not sure about after an import from archive. For a clean parse it should be fine. For an import you need to scrub the detailed parse to make sure it's correct. In some of my recorded parses, my Outgoing Damage had Fire 3, Fire 2, Heavy Shot, Rage of Halone, etc, after importing. Hmmmmmmmmmmmmmmm. No fix other than to toss that parse and find another.
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  9. #89
    Player
    xEscaflownex's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Annasophia Senkusha
    World
    Leviathan
    Main Class
    Archer Lv 80
    If you look at it, take Fire I Median DMG, divide it buy the "DPS", you essentially get the Cast time of Fire I + the GCD, it's probably the same for all the abilities, DPS doesn't seem to have anything to do with the actual fight, it probably just estimates each abilities "DPS", given its DMG vs it's Cast+GCD time? Which would be why the EncDPS and DPS are so wildly large for flare, 14~ vs 899 lol.

    I dunno, I've always only used EncDPS, as do most people I see post parse results, I've never had "DPS" turned on.
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  10. #90
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by EasymodeX View Post
    Yeah, I noticed that when I imported from archive. Do not use All Outgoing after importing. When I was looking at that after the import it even had the heal from Life Surge listed under All Outgoing as damage.
    ACT has always been very finicky for me. Even sharing exact copies of settings with people, we could get vastly different readings. Sometimes it just breaks itself so bad I just have to reinstall it, however lately its been very stable for me. Like I commented earlier, not sure whats up with your imports, but mine are always right on the money as my fresh parses. Its just one of those weird things I suppose, but I still always check cuz its betrayed me before in the past <.<
    (0)
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    http://na.finalfantasyxiv.com/lodestone/character/2183636/

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