I expect people to act like adults with civility and respect. I expect that of my free company members, and I see no reason I should not expect it from the community in general. It seems to me that improving on those two things alone would be very helpful to everyone.
XI is still around but ever since Abbysea it is not the same game as TOAU and before. SE casualized it to the extent where it is barely the same game.
It isn't a race to get the best gear per say as much as a race to be the first to beat the content. What is awesome about progression endgame FCs is that they work as a group to beat content, comparing notes, streaming for each other, giving positive criticism to performance, etc. This and what you named is what makes MMOs fun for me and I would assume a good majority of the progression community. You make friends and help friends that can actually clear content.Not everyone measures progress in the same manner. I am often reminded of a line from "It's a wonderful life"...
"Remember, no man is a failure who has friends."
This is an MMORPG, what happened to the social and community aspect? Where is the working together? Why is everything a race to get the best gear, and then NOT help others because then they would have it too?
To all:
2.1 was the casual content patch, as will be 2.3, let the progression community have fun with our content, you'll be able to wipe to the next round of Casual Tower soon enough.
A lot of people would say that the vertical progression in this game limits the end-game to the 'progression' crowd, and the 5% statistic that has been banded about recently, for completing various end-game events would tend to back that up.
I will Not White Knight Square Enix but.
FFXI was running for over 10 years with a player base between 400 - 500k of users, was proven FFXI was the FF game, made more earnings to square enix. Until the numbers in ARR drops less of 500k, i will start get worry.
Most the smart people who value their time. Play 1 Month, cap the content and quit the game for two months.
In the actual state of ARR, this game is a wonderfull game for to be your secondary mmrpg, for the casual.
After of read the interview where are involved Matsui, Yoshida and Saito. Yoshi-P have a project of work. "My priority are the casual players" is his philosophy.
I see very difficult Yoshida start create content for 12, 16, 20 players, i see imposible for now he release content more often, the 3 months update will be there "Long time".
Even a Small FC have over 12 - 16 players active. The "8" man raid force to the FC leave out some members.
I think a posible "Quick" Fix without waste lots of resources is.
Create versions of 16 players of Titan, Garuda, Ifrit, Leviathan, Ultima, Coil.
Create versions of 16 players of some Revamped Hard dungeons.
Obvious the 16 man version will be a lot harder than the 8 man ver, with ILV 95, 100 and 105.
Last edited by CrAZYVIC; 03-11-2014 at 04:36 PM.
One day I was about to call it a quit, didn’t have a static group and got sick of DF/PF fails, and I loged in to say goodbye to my FC, and before I do so, the leader of our FC (who has a static) /tell asking me if I want ti join his static since one dropped, I said sure.
Now there are few new people with us 3/8 who didn’t do the end game yet, we started doing coil and EX, but, we couldn’t win T5 or titan EX, and this goes on for 4 weeks.
Day in and day out, people started to play less and less, they are sick of wiping 5 hours a day to titan EX, some of them started to form new groups with all I90 people, and made the win once or twice.
The others started to log on only on Mondays to do coil t1-t4 and that’s it.
Things are getting bad again, and other than coil we have nothing to do and so I started to do the same and log in only on Monday, hopping that the new patch will take the lockout off and we can farm coil and this static will get back on its feet again.
Until then I hope that people don’t quit before that.
That's an oblique response. How about this: a problem you've identified is that new people don't have more experienced players to help them through content. Because of the weekly lockout on Coil, and because of the high learning curve in some parts of coil, expecting statics to split up and help sets of new people through is unrealistic. Why don't you encourage new people to form a party finder group to learn the fights, or point them to a guide, or suggest they watch one of the statics in your FC that streams?I expect people to act like adults with civility and respect. I expect that of my free company members, and I see no reason I should not expect it from the community in general. It seems to me that improving on those two things alone would be very helpful to everyone.
i think it will happen around the same time after every patch, people will come back with new content
it7s true that now you are pretty much locked in many ways
Larek Darkholme @ Ragnarok
The only games with 'horizontal' progression were pre~2007 eg Vanilla WoW, EQ1 and FFXI, etc and to a lesser extent 1.0. Those days are long gone. Look at Aion, Post-Cataclysm WoW, SWToR, LII, or any of the other myriad MMOs to come out in the last 6 years and with few exceptions they use vertical progression for raiding. The days of killing King Behemoth for 2 years straight with no Defending Ring is over and thankfully so.
16-man content like you are asking for would be amazing, but wont happen. SE just doesn't have the development resources to support it, not to mention entirely re-engineering the combat system and mechanics of those fights to support it.I will Not White Knight Square Enix but.
FFXI was running for over 10 years with a player base between 400 - 500k of users, was proven FFXI was the FF game, made more earnings to square enix. Until the numbers in ARR drops less of 500k, i will start get worry.
Most the smart people who value their time. Play 1 Month, cap the content and quit the game for two months.
In the actual state of ARR, this game is a wonderfull game for to be your secondary mmrpg, for the casual.
After of read the interview where are involved Matsui, Yoshida and Saito. Yoshi-P have a project of work. "My priority are the casual players" is his philosophy.
I see very difficult Yoshida start create content for 12, 16, 20 players, i see imposible for now he release content more often, the 3 months update will be there "Long time".
Even a Small FC have over 12 - 16 players active. The "8" man raid force to the FC leave out some members.
I think a posible "Quick" Fix without waste lots of resources is.
Create versions of 16 players of Titan, Garuda, Ifrit, Leviathan, Ultima, Coil.
Create versions of 16 players of some Revamped Hard dungeons.
Obvious the 16 man version will be a lot harder than the 8 man ver, with ILV 95, 100 and 105.
Silly condescending reply. The "5%" players are bored due to a lack of content, not because of not "socialising". IF you want to setup a welfare anonymous in a MMO, that's perfectly fine. Just don't get upset when others don't have time/interest in your endeavours.
because a) we're a free company that is meant to mean we work together, not apart. b)not sure how it's unrealistic to rotate one slot in and out when a group can beat something regularly, c) why do we all have to watch someone else play the game before we try? Some people like to learn by doing, I do, and I hope that people in my company respect that with others as well.That's an oblique response. How about this: a problem you've identified is that new people don't have more experienced players to help them through content. Because of the weekly lockout on Coil, and because of the high learning curve in some parts of coil, expecting statics to split up and help sets of new people through is unrealistic. Why don't you encourage new people to form a party finder group to learn the fights, or point them to a guide, or suggest they watch one of the statics in your FC that streams?
I think the key thing here is that to me the concept of a Free company is about a community of friends working together to help each other, not a federation of 8 person cliques worried about little more than their own gear progression.
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