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  1. #131
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Also noticed that many more people I know are steering toward unsubbing. It's even worse than the the last few weeks dragging onto 2.1. Personally it's starting to be simply lackluster to play this game aside from playing around in my new fc house.

    I for sure won't be subscribing in big block anymore to show SE that I have lost faith in the way the game is heading. I will stick around for 2.2, might stay or not depend on how many friends I know will be around. I run an FC so I will also stay as long as I can to support everyone, but that will also end once I stop having fun. In most cases, I will probably turn into one of those players that leave and come back only for new patches. That's just how I think this game is supposed to be designed to play. Your move Yoshida.
    (5)

  2. #132
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by XiaoliVorgan View Post
    I'd like to think that despite the number of "I quit" threads, the game may still be thriving. People tend to notice when friends and associates of FC and LS leave, you don't pay attention to the number of new players coming in. People are going by the number of their circle leaving. It sad to see buddies leave, but in the long run, no one wants to pay to play something they aren't having fun with anymore. Thems the brakes.
    One current player quitting is much more detrimental to the game as a whole than one new player joining. Most of the ones who've been here for a couple months into their sub have already solidify their place in FC and LS. So once they announce that they will quit, it will more than likely send the same signal to others in the same boat to jump ship.

    Also beating the dead horse, there is obviously an odd flux in the number of active subscriber that is deemed unsafe for public disclosure. It is sad that Yoshi and SE are not confident enough in their number regardless if they plan to hold out until PS4 and Chinese release to inflate the population. Whatever happened to being a humble niche MMORPG that try to be content with their target goal of 400k~ subscribers?
    (8)

  3. #133
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    The numbers of NEW players are also increasing. Some go some come. Also When PS4 get release next month there will be another wave of many new players.
    (4)

  4. #134
    Player
    XiaoliVorgan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    100
    Character
    Xiaoli Vorgan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Namasu View Post
    One current player quitting is much more detrimental to the game as a whole than one new player joining. Most of the ones who've been here for a couple months into their sub have already solidify their place in FC and LS. So once they announce that they will quit, it will more than likely send the same signal to others in the same boat to jump ship.
    I think alot of folks got burned out, especially from the 1.0 crowd. Alot of them came over with all the bells and whistles already. It's no surprise that some of them are leaving for whatever reason. Most likely because things aren't how they expected the game to be or they ran out of things they want to do, or that the game is lacking in one form or another which is usually what the case is.

    That coupled with the fact that alot of new games lose players in the very beginning still doesn't spell death for the game. One new player coming along might just be the next person to join yours or my free company or LS. Don't count out the new people just because they are new. Both old players and new players have the option to quit at any time.

    The problem is, people see friends leaving and decide it's not worth sticking around to make new friends out of the people who are coming up. Everyone leaves at some point. New and old.

    One new player, could easily become a vetern down the line. I think both the new and old are just as important. They are both paying cash.

    Sure some veterns might be more tempted to stay, but as I mentioned, some of these veterens have already been there and done that and feel its time to move on.
    (3)
    Last edited by XiaoliVorgan; 03-13-2014 at 03:42 AM.

  5. #135
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Regardless of having no proof that the numbers are falling, I'd say there are about 30-40 people in my FC that have either quit for good or have quit temporarily at this point within the last 2 months alone. I find it very disheartening that so many people from my FC have quit and I'm somewhat worried that if 2.2 does not deliver as much as I'm hoping it does that things will only get worse.
    (3)

  6. #136
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Xatsh View Post
    Snip
    Technically speaking, you are out of content as soon as you complete everything there is to do one time. Repeating the same fight over and over is not more content than doing it once. No game ever has enough for you to not run out of content. No game ever will.
    (4)

  7. #137
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by L-D-Omlette View Post
    Technically speaking, you are out of content as soon as you complete everything there is to do one time. Repeating the same fight over and over is not more content than doing it once. No game ever has enough for you to not run out of content. No game ever will.
    It is not about doing and saying you have won. That is the offline game mentality.


    Building a guild, bringing up the team, working hard to achieve things as a group that cannot be done alone. That is what progression in a mmo is. World first and the rest mean nothing and it is a sign of how bad the genre is getting that WF is becoming the primary things that defines whether you are the best. It is sorta a joke how 8ppl can define a guild of 60+'s standing in the world.

    I played XI with my guild for nearly 6 and a half years before SE killed of XI and we moved here. During that time I operated 24/7. with garenteed 5hrs of events per night not counting hnm camps (which averaged 9hrs a day). We averaged about 10nights off a year. I had 43 members that averaged between 30-40hrs of playtime a week, I had about a dozen that averaged in excess of 50. Those players are my biggest casualty in XIVARR to date. The most dedicated players I have had to quit out of sheer bordom. And 3 of those who quit.. leveled 2 alts to cap on multiple classes so the whole 1.0 players comming over is a load of bull. It takes 3days to get from newplayer to 50 on 1 class. And another 2days with the help of a guild to be ready for coil.

    SO you are wrong on the NO game has done it. The one we came from we got over 29,000hrs of content we could do as a guild to improve ourselves, and pre abysea we were not even close to being finished with guild progression With no new content I could of got another 5,000-10,000 hrs out of it. I could incorporate everyone in everything no matter if I had 8ppl online or 40, so no one was left out everyone was included. Everyone felt like they were a member of Paradox not just a member of team B that is under the guild name.

    Running out of content is not beating something, It is finishing it as a guild that defines completeness. Once content is negated finished or not it becomes irrelevant and can no longer be included as valid content to strive for as a guild.

    In all my years in XI I had maby 2 members complain of bordom or having nothing to do. Atm over half my guild is on a near nightly basis. Based on my forum database in 6yrs I went through 131 members in XI. In XIV 1.0 I went through 206... in ARR I am at 94 in less then a year (all but 3 quit the game not the guild). does that tell you the turn over. And it is not my guild. Talk to any large scale endgame guild they almost all have high turnover.



    People are right the game is getting alot of new players. But keeping old players is > then getting new ones. New players will dry up and in a big way. So without retention the game is 100% going to fail. If we were still keeping 30% of the new subs we would be neating the 1million sub mark.. and the devs would be saying it all over they are not. People need to wake up, XIV is not healthy atm. It is not dying yet, but it has cancer. And if something is not done it will die an early death.
    (13)
    Last edited by Xatsh; 03-13-2014 at 04:42 AM.

  8. #138
    Player
    Skinwalker's Avatar
    Join Date
    Mar 2011
    Posts
    149
    Character
    Latura Skinwalker
    World
    Hyperion
    Main Class
    Miner Lv 50
    Quote Originally Posted by Chippy2 View Post
    Totally agree with the OP 110% EG is something that should be enjoyed by all the members of your FC not just the select few!. The only way they can combat this is by open world content. Cramming everything that's good About endgame into an instanced 8 man set-up is just bollocks!. Yoshi P really needs to listen to the "Majority" of the fan base here and address the EG. I understand he been limiting what we can loot because he didn't want us getting too far ahead of the new player base that will be starting on the PS4!. But for the life of me once it's released please stop these damn loot lockouts..(AND PLEASE, STOP!MAKING ALL EG SO LINEAR!.)

    All Yoshi had to do was make another FFXI but with less level grind. For me that was the only "Chore & grindy" part about XI. Everything else worked just fine, we had to WORK for our drops & when we got them we we're damn PROUD to wear them. The drops also had lastability.[...]
    Thank you !!!
    (4)

  9. #139
    Player
    XiaoliVorgan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    100
    Character
    Xiaoli Vorgan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Pretty sure that keeping any player, retention wise, is better than keeping just old players. I'm also sure that the folks who claim keeping the old over pulling in the new were also new at some point as well. How do you think a player becomes a vetern? They BEGIN a game as a new player and continue with it building their character up. However this is just my opinion. 15 bucks is 15 bucks no matter how you slice it.
    (2)

  10. #140
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by XiaoliVorgan View Post
    They BEGIN a game as a new player and continue with it building their character up. However this is just my opinion. 15 bucks is 15 bucks no matter how you slice it.
    If it becomes a revolving door, sooner or later the subs is just going to down and down without any new players joining when the game gets older. Like all the p2p mmos that went F2p.
    (3)

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