Quote Originally Posted by Ehayte View Post
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Yoshi's whole idea is to not have a gap between casuals and hardcores. With token systems if a casual misses a week or don't cap (Hence being casual) they will always have to play catch up. Having to wait 3-6 months until they remove cap so people can catch up is the same thing as having a gap between someone who can farm and someone who can't. If someone invests more time into something why is it that they can't be rewarded? Gaming is some people's hobbies, usually when you spend a lot of time with a hobby you have something to show for it. Why is it expected to be any different here?

When I spoke about running things I meant coil, since that's where the problem seems to come in and you can't duty roulette with people, it's a solo thing.