I was not suggesting that anyone return to that. Just commenting that the vertical progression in this game and the way that it is implemented is profoundly anti-social for groups of more than 8.The only games with 'horizontal' progression were pre~2007 eg Vanilla WoW, EQ1 and FFXI, etc and to a lesser extent 1.0. Those days are long gone. Look at Aion, Post-Cataclysm WoW, SWToR, LII, or any of the other myriad MMOs to come out in the last 6 years and with few exceptions they use vertical progression for raiding. The days of killing King Behemoth for 2 years straight with no Defending Ring is over and thankfully so.
My FC has now 3 Coil Groups. If I leave out the facts, it's pretty hard to rectuit new players for our FC, I cannot agree that the people drop out like flies.
You're such a nice person, has anyone ever told you that? So very nice, and helpful, and constructive. Awesome really. Just don't get upset when people that helped you level your character get pissed off when you won't turn around and pay it forward by helping them or others. Thanks awfully for just being you though.
Not if the groups work together on the content and have fun intra-FC competitions for example. An FC turning into a loose confederation of statics is the sole result of complacent and poor leadership.
Just have to focus on this little bit.. Did you even play vanilla WoW? Progression was very much vertical, it just wasn't in big steps like it was in later expansions. Dungeon Blues were outclassed by MC. MC outdone by BWL. BWL outdone by AQ. AQ outdone by Naxx. There were very few pieces, primarily trinkets, and a couple legendary weapons that stayed relevant beyond their respective tiers. This held true all throughout WoW's lifetime. Horizontal progression was never a thing in that game.
Multiple examples show - it works this way. If someone likes the game - he can sub, if not - can unsub. Most of game content has been shown in 1-50 progression within the free sub month, ending with lv50 story dungeons, - answer is clear.I'd like to know if this will be the norm and the producers are happy with it, because if it is I just don't think I can invest any more time in it as it isn't living up to my expectations. That's not a threat, or an ultimatum. I'm no special snowflake, and the game will continue to prosper without me for sure. But I'm most definitely not happy with the current state of affairs.
Oh, nice, I love that little sly critique in your comment. Poor leadership eh. Yeah, whatever you say. The problems with the static groups have been building since September, the end result is where we are now - and no, I am not referring to my Free company, but the community in general.
first of all, you greatly overestimated the number of FC which are having more than 8-10 people active, simply because FC qhould not be LS-like hubs. They are meant to be close groups of friends who play together. That said, it's pretty obvious that many FCs will stay around 10 people for the content, and then have a LS for the social aspect..Even a Small FC have over 12 - 16 players active. The "8" man raid force to the FC leave out some members.
I think a posible "Quick" Fix without waste lots of resources is.
Create versions of 16 players of Titan, Garuda, Ifrit, Leviathan, Ultima, Coil.
Create versions of 16 players of some Revamped Hard dungeons.
Obvious the 16 man version will be a lot harder than the 8 man ver, with ILV 95, 100 and 105.
16-24 men raids would be cool though (supposing we can all tag them without cheating the DF), but please, stop asking for some boring rehashed fights. Titan again ? seriously ? Do you realize the ammount of players who can't even beat the HM version ? How little are these who have beaten Ex version ? You'd really like an harder version which would definitively lock out of content 99% of the players just because a few would find it "fun" ?
In a general way, please stop revamping the primals. Once was good (excep Titan), twice was great cause story mode is a joke, thrice was boring. I won't play a 4th time unless it's absolutely necessary for the story, and even then I would probably stop subbing for 3-6 month to wait for new iL to be released...
According to a recent interview by Yoshi-P, there are about 1.8 millions total account, and over 500k unique users every day -- with the total active users well above those 500k obviously since most people don't log in every day. As we are just before a new big content patch, this seems pretty good, and nowhere like the disaster the OP is describing.
Not intended at as a jibe at you or your FC, but simply an observation as to why Static focused FC have issues. Have been in and seen a myriad of FCs fail miserably because the leadership was inept at holding the group together as a whole. Analogy: an FC run more like the US under the Articles of Confederation vs the Constitution.Oh, nice, I love that little sly critique in your comment. Poor leadership eh. Yeah, whatever you say. The problems with the static groups have been building since September, the end result is where we are now - and no, I am not referring to my Free company, but the community in general.
Last edited by Xayoc; 03-11-2014 at 06:10 PM.
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