Quote Originally Posted by Kosmos992k View Post
A lot of people would say that the vertical progression in this game limits the end-game to the 'progression' crowd, and the 5% statistic that has been banded about recently, for completing various end-game events would tend to back that up.
The only games with 'horizontal' progression were pre~2007 eg Vanilla WoW, EQ1 and FFXI, etc and to a lesser extent 1.0. Those days are long gone. Look at Aion, Post-Cataclysm WoW, SWToR, LII, or any of the other myriad MMOs to come out in the last 6 years and with few exceptions they use vertical progression for raiding. The days of killing King Behemoth for 2 years straight with no Defending Ring is over and thankfully so.

Quote Originally Posted by CrAZYVIC View Post
I will Not White Knight Square Enix but.

FFXI was running for over 10 years with a player base between 400 - 500k of users, was proven FFXI was the FF game, made more earnings to square enix. Until the numbers in ARR drops less of 500k, i will start get worry.

Most the smart people who value their time. Play 1 Month, cap the content and quit the game for two months.

In the actual state of ARR, this game is a wonderfull game for to be your secondary mmrpg, for the casual.

After of read the interview where are involved Matsui, Yoshida and Saito. Yoshi-P have a project of work. "My priority are the casual players" is his philosophy.

I see very difficult Yoshida start create content for 12, 16, 20 players, i see imposible for now he release content more often, the 3 months update will be there "Long time".

Even a Small FC have over 12 - 16 players active. The "8" man raid force to the FC leave out some members.

I think a posible "Quick" Fix without waste lots of resources is.

Create versions of 16 players of Titan, Garuda, Ifrit, Leviathan, Ultima, Coil.
Create versions of 16 players of some Revamped Hard dungeons.

Obvious the 16 man version will be a lot harder than the 8 man ver, with ILV 95, 100 and 105.
16-man content like you are asking for would be amazing, but wont happen. SE just doesn't have the development resources to support it, not to mention entirely re-engineering the combat system and mechanics of those fights to support it.