If you have 1 successful group and have it on farm status you can cycle in the people who are having problems with it each week and take different people in your FC until you cleared it with everyone. The you go problem solved.We had the numbers to form an FC, so we did. Some of us formed a static coil group. We were successful and had coil down to farm status. Some others were also successful, but at least half were not. We quickly found ourselves in a situation where some of us were happy with farming coil and developing our characters together, while others felt left out. Incidently, there was literally nothing we could do for them other than guide them on TS and Vent while we watched them attempt coil and other content.
People are quitting because this isn't an MMO; it's an eight-player co-op game.
You do the same content weekly with the same eight people; you aren't even allowed to help others once you've done the end-game content for the week. If you don't manage to have exactly 7 friends, you suffer the party finder. If you have over 7 friends, the rest get screwed.
The lockout is largely to blame.
This, and I'm not confident that it is going to get better in 2.2 either. Yeah sure, Turns 1-5 are being added to the Duty Finder. Hip hip hooray. But now that content is outdated with the new Coils coming in, which ARE going to be locked out. So, in a sense, we just repeat this same vicious cycle all over again.People are quitting because this isn't an MMO; it's an eight-player co-op game.
You do the same content weekly with the same eight people; you aren't even allowed to help others once you've done the end-game content for the week. If you don't manage to have exactly 7 friends, you suffer the party finder. If you have over 7 friends, the rest get screwed.
The lockout is largely to blame.
I really hate telling someone else who is newly 50, got their Relic and looking to start Coil: "Oh, sorry mate. I can't help you with your first Coil because I have a static but good luck." I'm perfectly willing to go in and teach them, even if we wipe multiple times. But all they get 90% of the time is dead silence or "I'm sorry, but lockouts." I had to do this today, and all I could do was wish them luck. I'm not even sure if they even managed to do Coil, and I hate this feeling of I can't do anything about it.
Agreed ! Thats my feeling as well!!People are quitting because this isn't an MMO; it's an eight-player co-op game.
You do the same content weekly with the same eight people; you aren't even allowed to help others once you've done the end-game content for the week. If you don't manage to have exactly 7 friends, you suffer the party finder. If you have over 7 friends, the rest get screwed.
The lockout is largely to blame.
I agree with you, but sadly it doesn't always work. In my FC - which I lead - I suggested that the static groups that had cleared all the primals and were working towards the Coil could help others if they needed it. To be honest, the response that greeted me would have been more suitable if I'd simply hurled offensive insults at them instead of making a polite request. The cliques formed by the emphasis on learning via many retries with a static group are utterly antisocial and toxic to the health of a Free Company and the community in general. As it is, many smaller Free Companies are left with no viable groups to play with, unfortunately I believe that they may lose players and disband.
That's not happening with my company, I simply won't let it, and am stubborn enough to weather such a storm if it comes. However, not everyone is like that. The very heavy need to form static groups of 8 hurts Free Companies and Link Shells, they become fragmented. Turning to Duty Finder simply takes the people left out of the static groups and puts them with strangers, further distancing those players from their 'friends' in the statics. That too is pretty much a cancer to Free companies.
That said, I don't believe that the majority of players are leaving, though the player community is fragmenting. I would agree that we are losing some of the population of the 5% that have done everything and put turn 5 on farm, and if so, I honestly don't see it as a bad thing. I've never been treated in a more condescending manner than by players among that '5%'. If they got bored, it's their own fault for being so damned selfish and anti-social.
Last edited by Kosmos992k; 03-11-2014 at 01:12 PM. Reason: ...finishing my thought
Silly condescending reply. The "5%" players are bored due to a lack of content, not because of not "socialising". IF you want to setup a welfare anonymous in a MMO, that's perfectly fine. Just don't get upset when others don't have time/interest in your endeavours.
You're such a nice person, has anyone ever told you that? So very nice, and helpful, and constructive. Awesome really. Just don't get upset when people that helped you level your character get pissed off when you won't turn around and pay it forward by helping them or others. Thanks awfully for just being you though.
I suggested that to the first static in my FC, and got a very hostile response. Very hostile. Considering I am the FC leader, that was not an entirely positive thing. So tread carefully.
This has happened to most of the FC's I've been in. They start off great, then slowly people start to form their own personal groups. You move them away from that and things just go down hill.
To me it's been a clash between the two kinds of users. Again, this is the largest problem to me in this game and it's not the game design it's people.
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