Yeah man. I have exacly the same problem. Ppl always left out. And week for week I feel bad for the ppl that can't run with us because we are forced to be in 8 man pts ....I'm seeing the strain placed on FCs because of the 8 man end game instances and weekly lockouts. If you don't have an exact multiple of 8 then people get left out each week. My FC's leaders have tried different strats to fix this but I'm not sure it's fixable under the current system. People always get left out. PUGing turn 5 is just an exercise in frustration and not really an option unless you are able to spend all week hopping from PUG to PUG until you get a win. This system is getting frustrating.
my sub ran out today i don't plan to resub till 2.2 cause there is nothing to do. Of course Sub will be on the rise because They just put there product out on steam and because Most people don't cancel a sub untill it runs out. On my server i have seen 2 guilds with over 100 people all 50's go from all active to about 10 active now. I am in 7 link shells with 50-110 people. I logged in yesterday before my sub ran out to find each of them had 5-8 people in each. Its really sad. the content is to easy and scripted which makes for a boring game.
This, and I'm not confident that it is going to get better in 2.2 either. Yeah sure, Turns 1-5 are being added to the Duty Finder. Hip hip hooray. But now that content is outdated with the new Coils coming in, which ARE going to be locked out. So, in a sense, we just repeat this same vicious cycle all over again.People are quitting because this isn't an MMO; it's an eight-player co-op game.
You do the same content weekly with the same eight people; you aren't even allowed to help others once you've done the end-game content for the week. If you don't manage to have exactly 7 friends, you suffer the party finder. If you have over 7 friends, the rest get screwed.
The lockout is largely to blame.
I really hate telling someone else who is newly 50, got their Relic and looking to start Coil: "Oh, sorry mate. I can't help you with your first Coil because I have a static but good luck." I'm perfectly willing to go in and teach them, even if we wipe multiple times. But all they get 90% of the time is dead silence or "I'm sorry, but lockouts." I had to do this today, and all I could do was wish them luck. I'm not even sure if they even managed to do Coil, and I hate this feeling of I can't do anything about it.
It went out the window with the implementation of duty finder and lockouts.
hard to foster a community when you can't help anyone do the content. Sure you have the pre-coil stuff to help people with but at a point it becomes anti community with the endgame.
People are leaving? Well on Ragnarok I see low lvl areas more lively latelly, Revenants Toll just a little less crowded, and the 3 capitals lively, specially LL, for obvious reasons.
I see lots of FC shouting daily too.
And even if the palyer base is decreasing what does it matter ?
It's not like 5000 will stop playing tomorrow, old ones go, new ones come.
You should check the low lvl areas.
Also maybe it's just your server, who knows.
While some people leave, maybe 10 - 15 of your fc that most people notice, another group comes into the game. Some of those people will leave, some will stay, thus the nature of an mmo. When you find your particular taste of a game, you stick with it. Every game has forums threads about people leaving. Last game I played for 5 years, in that 5 years tons of threads of planning to quit and people deserting that game type apocalyptic threads, but the game is still played and running 5 years later just the same.
Also there are no "I started playing" threads or not alot at least comared tp the "I quit" ones.While some people leave, maybe 10 - 15 of your fc that most people notice, another group comes into the game. Some of those people will leave, some will stay, thus the nature of an mmo. When you find your particular taste of a game, you stick with it. Every game has forums threads about people leaving. Last game I played for 5 years, in that 5 years tons of threads of planning to quit and people deserting that game type apocalyptic threads, but the game is still played and running 5 years later just the same.
That's why we need to make more effort to foster the community.
As I said before...
The cliques formed by the emphasis on ... a static group are utterly antisocial and toxic to the health of a Free Company and the community in general. ...The very heavy need to form static groups of 8 hurts Free Companies and Link Shells, they become fragmented. Turning to Duty Finder simply takes the people left out of the static groups and puts them with strangers, further distancing those players from their 'friends' in the statics. That too is pretty much a cancer to Free companies.
The persistently negative tone in this forum doesn't help much either, we need to work together to improve things, rather than simply pointing at the faults and grinding our teeth.
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