Nah you eventually had to look for coffers again for AFs or other quests where you had to find things, nms, etc.The exact same was true for something like XI. Once I'd done Sky bosses, Sea bosses, Limbus, Dynamis, etc. etc., they stopped being something I explored because I'd already explored them, just like with XIV they simply became things I did. I guess the only reason people never complained about this in XI was because there were completely and utterly pointless side passages you would never use once you knew where you were going.


And when I was doing that I wasn't exploring the zone, because I'd already done so, heck I probably knew where to look for the chests by the point I'd gotten that far. Sitting around waiting for a party forever left me with little else to do but look up what AF quests required several weeks in advance. At that point I wasn't exploring, just like when I'm hunting for Treasure Maps in XIV I'm not exploring the zones anymore. First time I ran through zones in both games though? That was exploring.
Let's say first time you go to Castle Zvahl Bailey was to kill Shadow Lord. There are strong enemies that made you have to sneak/invis around so you couldn't just go anywhere you pleased like in FFXIV. Second time you might explore more of the area looking for coffer keys or hunting nms, quests, or whatever. The areas are big enough that you can still get lost after going to it often. Certain areas are higher level than others as well which feels like it opens up as you get stronger.
Now compared that to FFXIV where you explore Satasha. There was just more to FFXI areas like FF12 is to FF13.
Last edited by Doo; 03-12-2014 at 03:01 AM.


You must be really hard to please then or get bored really quickly of course some of the exploration feel goes away because you been their dozens of times just like any other game eventually. Does that mean the dev's should take out content to the game because those areas don't have the exploration feel to it anymore no. Should they not even bother then adding new content because the exploration feel will not be their in 2 weeks nope.And when I was doing that I wasn't exploring the zone, because I'd already done so, heck I probably knew where to look for the chests by the point I'd gotten that far. Sitting around waiting for a party forever left me with little else to do but look up what AF quests required several weeks in advance. At that point I wasn't exploring, just like when I'm hunting for Treasure Maps in XIV I'm not exploring the zones anymore. First time I ran through zones in both games though? That was exploring.
Im mean if you have a reason to go their not only just because of the exploration aspect of it by adding both open world and instances content it gives more options if put in properly giving player more stuff to do instead of one path to follow in duty finder.
Last edited by odintius; 03-12-2014 at 03:33 AM.



This +1
At least there are some from XI who aren't blind by nostalgia


Visiting an instance place is not the same as exploring a wide world.
Exploration kinda loses its effect when i can do them as level 1 fisher. There nothing to explore in FFXIV, or i should say no reason to explore... no mysterious ancient technologies like the crags, or hidden corridors in plain zone.
I never felt the same when i explored the zones in FFXi compared to FFXIV. Of course Nm had me revisiting many areas, something FFXIV does not have..
Only thing i felt great was when i entered coil for the first time.. i was like "wow, a whole ancient civilization build this etc etc".. and that was just a frking instance -_-.....
it would have been great if allagan technologies was like you know, in normal world map.
Goodbye, Final Fantasy...

My favorite was Zitah.

The game already has a mini Zi'Tah. If you go to Urth's Gift in the Shroud, that place screams of IX's Zi'Tah. Now that I think about it, looking at the Sanctuary of Zi'Tah; that place was a massive copypasta... along with most of the other zones in XI, and for the 5 years that I played that game, no one complained about it. I should have remembered in XIV's 1.0. :P
Castle Zvahl Baleys - http://ffxi.somepage.com/zonedb/95
Delkfutts tower - http://ffxi.somepage.com/zonedb/73
Castle Oztroja - http://ffxi.somepage.com/zonedb/8
Fei'Yin - http://ffxi.somepage.com/zonedb/39
Grand Palace of Hu'Zxoi - http://ffxi.somepage.com/zonedb/160
Garliage Citidel - http://ffxi.somepage.com/zonedb/7
If they add this areas without a solid purpose, only the FFXI players will check this zones and the rest the playerbase will ignore them.
If the dev team add something like Castle Zvahl Baleys into ARR.
Creating Seven Demons battles for 24 players, as open world Bosses, the items for pop this demons will be droped by the enemies in the zone.
Creating a New AF+2 ilv95 - 100, by completing hunting logs, quests and the open world bosses in the area, will be the only way for the playerbase try your the content.
Lets dont forget, a lot ouf actual playerbase are people came from WoW or others vertical progresion MMRPGs and for this public "Open World content" = A painful torture
Last edited by CrAZYVIC; 03-12-2014 at 02:35 AM.



Boyahda Tree
Den of Rancor
Zones that put hair on your chest as a BST.
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