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  1. #1
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sotek View Post
    The exact same was true for something like XI. Once I'd done Sky bosses, Sea bosses, Limbus, Dynamis, etc. etc., they stopped being something I explored because I'd already explored them, just like with XIV they simply became things I did. I guess the only reason people never complained about this in XI was because there were completely and utterly pointless side passages you would never use once you knew where you were going.
    Nah you eventually had to look for coffers again for AFs or other quests where you had to find things, nms, etc.
    (1)

  2. #2
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Doo View Post
    Nah you eventually had to look for coffers again for AFs or other quests where you had to find things, nms, etc.
    And when I was doing that I wasn't exploring the zone, because I'd already done so, heck I probably knew where to look for the chests by the point I'd gotten that far. Sitting around waiting for a party forever left me with little else to do but look up what AF quests required several weeks in advance. At that point I wasn't exploring, just like when I'm hunting for Treasure Maps in XIV I'm not exploring the zones anymore. First time I ran through zones in both games though? That was exploring.
    (3)

  3. #3
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sotek View Post
    And when I was doing that I wasn't exploring the zone, because I'd already done so, heck I probably knew where to look for the chests by the point I'd gotten that far.
    Let's say first time you go to Castle Zvahl Bailey was to kill Shadow Lord. There are strong enemies that made you have to sneak/invis around so you couldn't just go anywhere you pleased like in FFXIV. Second time you might explore more of the area looking for coffer keys or hunting nms, quests, or whatever. The areas are big enough that you can still get lost after going to it often. Certain areas are higher level than others as well which feels like it opens up as you get stronger.

    Now compared that to FFXIV where you explore Satasha. There was just more to FFXI areas like FF12 is to FF13.
    (1)
    Last edited by Doo; 03-12-2014 at 03:01 AM.

  4. #4
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sotek View Post
    And when I was doing that I wasn't exploring the zone, because I'd already done so, heck I probably knew where to look for the chests by the point I'd gotten that far. Sitting around waiting for a party forever left me with little else to do but look up what AF quests required several weeks in advance. At that point I wasn't exploring, just like when I'm hunting for Treasure Maps in XIV I'm not exploring the zones anymore. First time I ran through zones in both games though? That was exploring.
    You must be really hard to please then or get bored really quickly of course some of the exploration feel goes away because you been their dozens of times just like any other game eventually. Does that mean the dev's should take out content to the game because those areas don't have the exploration feel to it anymore no. Should they not even bother then adding new content because the exploration feel will not be their in 2 weeks nope.

    Im mean if you have a reason to go their not only just because of the exploration aspect of it by adding both open world and instances content it gives more options if put in properly giving player more stuff to do instead of one path to follow in duty finder.
    (1)
    Last edited by odintius; 03-12-2014 at 03:33 AM.

  5. #5
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Sotek View Post
    Oh, you knew every aspect of every zone and dungeon the first time you did them? No. Exploration was present at the start of the game. In 2.2, you'll be exploring Amdapori Township and it will be a new experience. Once you've explored it though, that is gone
    This +1

    At least there are some from XI who aren't blind by nostalgia
    (1)

  6. #6
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sotek View Post
    O In 2.2, you'll be exploring Amdapori Township and it will be a new experience. Once you've explored it though, that is gone.

    completely and utterly pointless side passages you would never use once you knew where you were going.
    Visiting an instance place is not the same as exploring a wide world.

    Exploration kinda loses its effect when i can do them as level 1 fisher. There nothing to explore in FFXIV, or i should say no reason to explore... no mysterious ancient technologies like the crags, or hidden corridors in plain zone.


    I never felt the same when i explored the zones in FFXi compared to FFXIV. Of course Nm had me revisiting many areas, something FFXIV does not have..

    Only thing i felt great was when i entered coil for the first time.. i was like "wow, a whole ancient civilization build this etc etc".. and that was just a frking instance -_-.....


    it would have been great if allagan technologies was like you know, in normal world map.
    (1)
    Goodbye, Final Fantasy...

  7. #7
    Player
    Wulfyn's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    334
    Character
    Kuda Dela'mango
    World
    Behemoth
    Main Class
    Lancer Lv 60
    My favorite was Zitah.
    (1)

  8. #8
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Wulfyn View Post
    My favorite was Zitah.
    The game already has a mini Zi'Tah. If you go to Urth's Gift in the Shroud, that place screams of IX's Zi'Tah. Now that I think about it, looking at the Sanctuary of Zi'Tah; that place was a massive copypasta... along with most of the other zones in XI, and for the 5 years that I played that game, no one complained about it. I should have remembered in XIV's 1.0. :P
    (2)

  9. #9
    Player
    CrAZYVIC's Avatar
    Join Date
    Dec 2013
    Posts
    109
    Character
    Crazy Vic
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Morticous View Post

    If they add this areas without a solid purpose, only the FFXI players will check this zones and the rest the playerbase will ignore them.

    If the dev team add something like Castle Zvahl Baleys into ARR.

    Creating Seven Demons battles for 24 players, as open world Bosses, the items for pop this demons will be droped by the enemies in the zone.

    Creating a New AF+2 ilv95 - 100, by completing hunting logs, quests and the open world bosses in the area, will be the only way for the playerbase try your the content.

    Lets dont forget, a lot ouf actual playerbase are people came from WoW or others vertical progresion MMRPGs and for this public "Open World content" = A painful torture
    (0)
    Last edited by CrAZYVIC; 03-12-2014 at 02:35 AM.

  10. #10
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,610
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Boyahda Tree
    Den of Rancor


    Zones that put hair on your chest as a BST.
    (1)

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