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  1. #1
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Open world dungeons would be nice... Just give them a system similar to Treasure Maps...

    Lets say we get a Garlean Stronghold open world dungeon, you can go there, kill some mobs, they drop a map (and now wont again for 18 hours), you decipher the map, find the treasure chest, it's locked and requires <random> key, various bosses (not FATEs...) in the zone drop specific keys, kill that boss, open chest, profit.
    (8)

  2. #2
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sotek View Post
    Open world dungeons would be nice... Just give them a system similar to Treasure Maps...

    Lets say we get a Garlean Stronghold open world dungeon, you can go there, kill some mobs, they drop a map (and now wont again for 18 hours), you decipher the map, find the treasure chest, it's locked and requires <random> key, various bosses (not FATEs...) in the zone drop specific keys, kill that boss, open chest, profit.
    Now ask yourself, "How can it be abused?" In order to implement such a system fairly Square will have to ask that very same question.
    (3)

  3. #3
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sotek View Post
    Open world dungeons would be nice... Just give them a system similar to Treasure Maps...

    Lets say we get a Garlean Stronghold open world dungeon, you can go there, kill some mobs, they drop a map (and now wont again for 18 hours), you decipher the map, find the treasure chest, it's locked and requires <random> key, various bosses (not FATEs...) in the zone drop specific keys, kill that boss, open chest, profit.
    Chest is locked.... must guess a number or choose a clue XD oh wait that was done already! But yeah I'd like this ^_^ i miss exploring without instances,
    (0)
    .

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Shposhae was cool. I loved it. Only problem was that it was level 15 dungeon.
    http://passthebong.freeforums.org/sh...ngeon-t20.html
    Quote Originally Posted by Shori View Post
    Chest is locked.... must guess a number or choose a clue XD oh wait that was done already! But yeah I'd like this ^_^ i miss exploring without instances,
    instead of guessing numbers just kill all the enemies until a random enemy give you a key ^^
    (0)
    Last edited by Felis; 03-11-2014 at 12:01 PM.

  5. #5
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    I really want to see open world public dungeons. There is no sense of danger or adventure in the world. Having a treasure map in a dungeon type area that you have to actually work to get to would be fun.
    (3)

  6. #6
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,365
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I think you mean...

    Shposhae
    Mun-Tuy Cellars
    Copperbell Mines (v1)
    Cassiopeia Hollow
    (5)

  7. #7
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MicahZerrshia View Post
    I think you mean...

    Shposhae
    Mun-Tuy Cellars
    Copperbell Mines (v1)
    Cassiopeia Hollow
    yeah, these were those sad sad sad versions of open dungeons we had in 1.0. THey were nothing as good as the ones list in the op.. they were but shadows compared to the greatness of any open world dungeon in FFXI..

    Tupsi has the idea.. and again.. there are many ways of building these and avoiding the abuse... make certain things pop with items.. make the badass items they drop u/u.. make it so that just going into these areas and exploring is enough! make it so there are farmable materials in here... make it so a quest sends you here to collect some items to open a door to a boss that drops u/u items.. i mean this abuse argument is without thought... because its easy to get around...
    (2)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  8. #8
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,365
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I was just injecting v1 open world dungeons because we don't need this to be xi reborn is all. xi was great before abyssea destroyed it but frankly there is a lot from xi I can do without. camping 24 hr pops just to loose to bots for example lol.

    the open world dungeons in xi were good but I really don't want them to do things like require 4 ppl to open a gate anymore, so in retrospect they weren't as heavenly as ppl remember in most cases. Plus I had some good times in the v1 dungeons. they weren't all that bad
    (1)

  9. #9
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MicahZerrshia View Post
    I was just injecting v1 open world dungeons because we don't need this to be xi reborn is all. xi was great before abyssea destroyed it but frankly there is a lot from xi I can do without. camping 24 hr pops just to loose to bots for example lol.

    the open world dungeons in xi were good but I really don't want them to do things like require 4 ppl to open a gate anymore, so in retrospect they weren't as heavenly as ppl remember in most cases. Plus I had some good times in the v1 dungeons. they weren't all that bad
    well i could see some of this.. but I could also say.. either you get 4 (1 (you) + 3 others) random passing people to help you open some doors then you carry on alone.. or you wait for 3 other random people to queue up to do an entire dungeon that your not even sure of their skill to do a 60 minute closed dungeon... either way every once in a while your going to need people.. but the door option..you only need those people for a really really short timeframe..

    these open dungeons don't HAVE TO have 24 hour pops... although they could for optional purposes.. but open world dungeons will all new types events could be built in.. I'm not talking about what exactly is in these dungeons.. I'm just starting with the idea of having the dungeons. All the cool things you can do in them can come with it.

    A new spinoff genre needs to be created for the people who like MMORPGs but want to spend the majority of their time soloing everything and getting handouts so its easy for everyone to see what kind of game they are going to be investing their time in. I will avoid those types of games.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  10. #10
    Player
    Gwaeron's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    202
    Character
    Gwaeryn Wenyan
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MicahZerrshia View Post
    the open world dungeons in xi were good but I really don't want them to do things like require 4 ppl to open a gate anymore, so in retrospect they weren't as heavenly as ppl remember in most cases.
    Oh? To me it feels like every single dungeon has that requirement now (though to be fair, some require 8 people to open the gate, and one requires 24).
    (3)

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