Bring back abyssea esque zones (Waits for the rage...............).
I personally liked the zones the OP mentioned. Vote up.
Bring back abyssea esque zones (Waits for the rage...............).
I personally liked the zones the OP mentioned. Vote up.
Shposhae was cool. I loved it. Only problem was that it was level 15 dungeon.
http://passthebong.freeforums.org/sh...ngeon-t20.html
instead of guessing numbers just kill all the enemies until a random enemy give you a key ^^
Last edited by Felis; 03-11-2014 at 12:01 PM.
1.0 had some semblance of that but they never quite gave the original team the chance to flesh them out even after they rushed them to compete with Cataclysm back then, dungeons had a couple of closed off areas that eventually were repurposed for one off Dalamud related events or some job boss fights, it also had a lot of closed off dungeons that never were opened like Hengr’s Crucible, The Fesse or Knight’s Round Croft. Sadly they eventually shifted everything to instances, would have been great if they kept both open world and instanced dungeons and let you pick which version you'd like to visit or if dungeons opened up after clearing their instance or something, but you know, themepark MMOs.
Beastmen Strongholds were also a thing back then, it wasn't exactly a walk in the park to go through them if you went in alone, even more so if you wanted their coffers and their bosses were fun and decently challenging, now they're just a place you casually walk through to unlock primals twice and I guess do some dailies and kill some really easy enemies for your relic and that's it.
you want some good reason of why we don't have open world dungeon?
- if it's the best place for get some item, it will be over farmed, you will have more player than monster and the purpose of the place will be totally lost.
- if the place is not really interesting for the item, people will desert it, it will be content that only a few people will do and take place on the server. and it will be the inverse of the previous case, it will loose it purpose since no one will come there.
- finally the best, if you have quest there to do, you will have either the first case or the second. in the two case the quest will be a pain to do. (especially if it ask to be done in group)
RMT are too a trouble, people say rmt will not farm monster, they have done it and must still do it. open dungeon it's a pain, in term of balance, space for the server and purpose.
Player
Yes, please. Uninstanced "dungeon area's" would really bring more feeling of danger to the world... and please add in monsters that HEAL in these also so it makes it even more formidable.
The best Final Fantasy was the one everyone played at age 12!
- if they put out enough of these dungeons with equally enough things to do in them people will spread out... if they put quest before you even need to go in to do something.. people will be spread out. over time when people finish things in there.. people will spread out and SE can add more objectives inside these dungeons later making them continuously useful.you want some good reason of why we don't have open world dungeon?
- if it's the best place for get some item, it will be over farmed, you will have more player than monster and the purpose of the place will be totally lost.
- if the place is not really interesting for the item, people will desert it, it will be content that only a few people will do and take place on the server. and it will be the inverse of the previous case, it will loose it purpose since no one will come there.
- finally the best, if you have quest there to do, you will have either the first case or the second. in the two case the quest will be a pain to do. (especially if it ask to be done in group)
RMT are too a trouble, people say rmt will not farm monster, they have done it and must still do it. open dungeon it's a pain, in term of balance, space for the server and purpose.
- this point is dumb.. making dungeons that are boring?? why??
- again.. if they put out enough things to do in one patch/exp.. people arent all going to be in one place.. I dont see how this is different then the fates we had to do for crystal tower.. they were over populated.. but im sure they're not now.. its gonna exist.. soooo.. its not a good reason to omit it..
and finally.. how is RMT a problem? 1... we have open world content to do outside of open dungeons so how would an open dungeon be different? and if there was gear worth farming inside.. if its U/U why would an RMT bother going for it.. and lastly.. people keep bringing up RMT problems but i didnt have any problems with RMT in XI.. I realize some people did but there are ways of dealing with it that dont require completely leaving out open dungeons.
Last edited by Morticous; 03-11-2014 at 01:26 PM.
Morticous - Senior admin of.... well of nothing. (cool picture here)
It's a bit sad to exclude a potential nice feature because of the RMTs. SE should definetely have a more aggressive policy toward RMTs instead of cutting feature that might be abuse in some ways.
I remember in FFXI when having a claim contest with RMTs to get my Ochimusha Kote from Mee Deggi. I was really annoyed to say the least but each time i got the claim, that feeling couldn't be describe!![]()
IDK how many of you really pay attention to the game. This game is COD+WOW=FFXIV. You have the short dungeon runs just like a COD match. And you have the instant gratification of WOW. Levels are easy and armor is easy to come by. IDK why the just don't give new players level 50 and full I90 gear.
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