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  1. #21
    Player
    Swagcity's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Swag Zilla
    World
    Malboro
    Main Class
    Marauder Lv 32
    Bring back abyssea esque zones (Waits for the rage...............).

    I personally liked the zones the OP mentioned. Vote up.
    (2)

  2. #22
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Shposhae was cool. I loved it. Only problem was that it was level 15 dungeon.
    http://passthebong.freeforums.org/sh...ngeon-t20.html
    Quote Originally Posted by Shori View Post
    Chest is locked.... must guess a number or choose a clue XD oh wait that was done already! But yeah I'd like this ^_^ i miss exploring without instances,
    instead of guessing numbers just kill all the enemies until a random enemy give you a key ^^
    (0)
    Last edited by Felis; 03-11-2014 at 12:01 PM.

  3. 03-11-2014 12:21 PM

  4. #23
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    1.0 had some semblance of that but they never quite gave the original team the chance to flesh them out even after they rushed them to compete with Cataclysm back then, dungeons had a couple of closed off areas that eventually were repurposed for one off Dalamud related events or some job boss fights, it also had a lot of closed off dungeons that never were opened like Hengr’s Crucible, The Fesse or Knight’s Round Croft. Sadly they eventually shifted everything to instances, would have been great if they kept both open world and instanced dungeons and let you pick which version you'd like to visit or if dungeons opened up after clearing their instance or something, but you know, themepark MMOs.

    Beastmen Strongholds were also a thing back then, it wasn't exactly a walk in the park to go through them if you went in alone, even more so if you wanted their coffers and their bosses were fun and decently challenging, now they're just a place you casually walk through to unlock primals twice and I guess do some dailies and kill some really easy enemies for your relic and that's it.
    (1)

  5. #24
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you want some good reason of why we don't have open world dungeon?

    - if it's the best place for get some item, it will be over farmed, you will have more player than monster and the purpose of the place will be totally lost.
    - if the place is not really interesting for the item, people will desert it, it will be content that only a few people will do and take place on the server. and it will be the inverse of the previous case, it will loose it purpose since no one will come there.
    - finally the best, if you have quest there to do, you will have either the first case or the second. in the two case the quest will be a pain to do. (especially if it ask to be done in group)

    RMT are too a trouble, people say rmt will not farm monster, they have done it and must still do it. open dungeon it's a pain, in term of balance, space for the server and purpose.
    (0)

  6. 03-11-2014 12:54 PM
    Reason
    deleted for error

  7. #25
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Felis View Post
    I never saw RMTs camping open dungeons during 1.0
    I saw them spaming leves at Camp Horizon and Cedar Wood.

    It looked like this:
    We tried exp grinding parties in Mun Tuy in 1.0, but it was always overrun with RMT. Not saying your point is invalid, but neither is mine.
    (0)

  8. #26
    Player
    Silvanoshi's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    88
    Character
    Silvanoshi Starwind
    World
    Faerie
    Main Class
    Conjurer Lv 90
    Yes, please. Uninstanced "dungeon area's" would really bring more feeling of danger to the world... and please add in monsters that HEAL in these also so it makes it even more formidable.
    (1)
    The best Final Fantasy was the one everyone played at age 12!

  9. #27
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Myrhn View Post
    You can't never really bring something back when it was never there in the first place.
    Am I the only one that read the "You can not never" and phased everything else out? :|
    (2)

  10. #28
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by silentwindfr View Post
    you want some good reason of why we don't have open world dungeon?

    - if it's the best place for get some item, it will be over farmed, you will have more player than monster and the purpose of the place will be totally lost.
    - if the place is not really interesting for the item, people will desert it, it will be content that only a few people will do and take place on the server. and it will be the inverse of the previous case, it will loose it purpose since no one will come there.
    - finally the best, if you have quest there to do, you will have either the first case or the second. in the two case the quest will be a pain to do. (especially if it ask to be done in group)

    RMT are too a trouble, people say rmt will not farm monster, they have done it and must still do it. open dungeon it's a pain, in term of balance, space for the server and purpose.
    - if they put out enough of these dungeons with equally enough things to do in them people will spread out... if they put quest before you even need to go in to do something.. people will be spread out. over time when people finish things in there.. people will spread out and SE can add more objectives inside these dungeons later making them continuously useful.
    - this point is dumb.. making dungeons that are boring?? why??
    - again.. if they put out enough things to do in one patch/exp.. people arent all going to be in one place.. I dont see how this is different then the fates we had to do for crystal tower.. they were over populated.. but im sure they're not now.. its gonna exist.. soooo.. its not a good reason to omit it..

    and finally.. how is RMT a problem? 1... we have open world content to do outside of open dungeons so how would an open dungeon be different? and if there was gear worth farming inside.. if its U/U why would an RMT bother going for it.. and lastly.. people keep bringing up RMT problems but i didnt have any problems with RMT in XI.. I realize some people did but there are ways of dealing with it that dont require completely leaving out open dungeons.
    (1)
    Last edited by Morticous; 03-11-2014 at 01:26 PM.
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  11. #29
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    It's a bit sad to exclude a potential nice feature because of the RMTs. SE should definetely have a more aggressive policy toward RMTs instead of cutting feature that might be abuse in some ways.

    I remember in FFXI when having a claim contest with RMTs to get my Ochimusha Kote from Mee Deggi. I was really annoyed to say the least but each time i got the claim, that feeling couldn't be describe!
    (2)

  12. #30
    Player
    Blissa's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Blissa Whitewolf
    World
    Leviathan
    Main Class
    White Mage Lv 80
    IDK how many of you really pay attention to the game. This game is COD+WOW=FFXIV. You have the short dungeon runs just like a COD match. And you have the instant gratification of WOW. Levels are easy and armor is easy to come by. IDK why the just don't give new players level 50 and full I90 gear.
    (4)

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