Oh this thread again.

I'll say what I said there - it's intentional and it serves the purpose it is used for - to restrict the highest ilv gear the most.

The player lockout is also intentionl, as opposed to making it a gear lockout like CT, as with a player lockout one cannot repeat content each week until they get the loot they desire, and there is little to no incentive to sell runs until the content has been on farm for a very long time.

If Turns 6-9 don't release with a player lockout like turns 1-5 currently have, let's be real here... coil sales for them will begin very shortly after the first clears.

Wanna help your friends who are unable to be a part of a competitive static for the highest ilv content? Help farm earlier turns with them and get them geared. Otherwise, help them find/form a static. Level an alt if you're so inclined to help. People do that sort of thing. However, do not expect them to ease the conditions for obtaining the highest ilv gear in a patch. It is designed so that very few people are able to clear it.

Remember when Yoshi-P said they expected less than 100 people to clear Twintania before patch 2.1? Yeah. That's the plan. It's intended. It's enforced both via difficulty in content, and a player lockout so that once people clear they don't get to sell runs and carry a bunch of people through it.