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  1. #1
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Lyrinn View Post
    Just because other games have worse systems doesn't mean the system here isn't terrible either. CT has a 100% drop rate on gear too but it means nothing because it takes me an average of 10+ runs (my worst is 47) to get something I can use, yet that's better than Coil where you can try for months without getting a drop. 100% gear drop != 100% usable gear drop. With all the gear that gets unclaimed, it may as well be "trash or money."
    so what you are saying is "I DONT GET SOMETHING USEFUL EVERY RUN SYSTEM IS BROKEN!" lol ok.
    (0)

  2. #2
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Moheeheeko View Post
    so what you are saying is "I DONT GET SOMETHING USEFUL EVERY RUN SYSTEM IS BROKEN!" lol ok.
    What I'm saying is that in a game where progression is measured by your stats (gear), it's incredibly disheartening to see no progression after months solely due to RNG. The point is that CT's loot method keeps the RNG factor while reducing the frustration of hitting a brick wall.

    Everyone seems to be assuming that with multiple chances, you'll be guaranteed to get a drop. It doesn't work that way unless you have 40+ hours a week to spend on here.
    (3)

  3. #3
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Lyrinn View Post
    What I'm saying is that in a game where progression is measured by your stats (gear), it's incredibly disheartening to see no progression after months solely due to RNG.
    Welcome to MMORPGs.
    (0)

  4. #4
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Moheeheeko View Post
    Welcome to MMORPGs with needlessly restrictive lockouts.
    Fixed that for you.
    (5)

  5. #5
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Lyrinn View Post
    Fixed that for you.
    It still makes me laugh that people act like this is something new, it isnt. NEARLY EVERY MMO has this, they all restrict how many times you can run high end dungeons, and they all have caps on currency that buys high end gear, and if they dont they have that 1% drop rate system.
    (0)

  6. #6
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Lyrinn View Post
    What I'm saying is that in a game where progression is measured by your stats (gear), it's incredibly disheartening to see no progression after months solely due to RNG. The point is that CT's loot method keeps the RNG factor while reducing the frustration of hitting a brick wall.

    Everyone seems to be assuming that with multiple chances, you'll be guaranteed to get a drop. It doesn't work that way unless you have 40+ hours a week to spend on here.
    Guess why we also get tomes from dungeons/raids...
    So we can gear up even if RNG screws us over.
    (1)