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  1. #11
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    As much as people dislike lockouts in general, I think the CT style lockout works much better for people than the current Coil lockout. Any FC without exactly 8, 16, 24, 32, etc. members wanting to do Coil would benefit greatly. We've got a couple people who only get to run with the FC if someone else is absent. The current Coil lockout makes things very rigid and unwelcoming. I'd personally really appreciate the CT style lockout. The only concern I'd have is it would remove a lot of relevance from the new dungeons that they're adding. I think almost anyone who was able would just get all their tomes from repeating Coil assuming the content is comparable to what we have now.

    EDIT: I don't think gearing up at a rate of 1 Coil piece per week would be too fast. 13 weeks would be about at the next patch, and thus halfway to the next Coil patch. You'd also only be completely geared out on one job if you managed to get the pieces you were after to drop (far from 100% even if it's repeatable) and could complete all of the turns. Tome gear (and perhaps some other sources) can fill in a bunch of gaps, of course, but unless you're talking about being able to gear out every job available well before better gear is added I don't think there's a problem.
    (2)
    Last edited by Nutz; 03-11-2014 at 05:22 AM.

  2. #12
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    The problem is that the game would be flooded with rare items even with low drop rates- because content is so freaking easy.
    (1)

  3. #13
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Nutz View Post
    As much as people dislike lockouts in general, I think the CT style lockout works much better for people than the current Coil lockout. Any FC without exactly 8, 16, 24, 32, etc. members wanting to do Coil would benefit greatly. We've got a couple people who only get to run with the FC if someone else is absent. The current Coil lockout makes things very rigid and unwelcoming. I'd personally really appreciate the CT style lockout. The only concern I'd have is it would remove a lot of relevance from the new dungeons that they're adding. I think almost anyone who was able would just get all their tomes from repeating Coil assuming the content is comparable to what we have now.

    EDIT: I don't think gearing up at a rate of 1 Coil piece per week would be too fast. 13 weeks would be about at the next patch, and thus halfway to the next Coil patch. You'd also only be completely geared out on one job if you managed to get the pieces you were after to drop (far from 100% even if it's repeatable) and could complete all of the turns. Tome gear (and perhaps some other sources) can fill in a bunch of gaps, of course, but unless you're talking about being able to gear out every job available well before better gear is added I don't think there's a problem.

    One drop of loot per turn er per all of coil? If it was per-turn i can see it being easily abused. Who wouldn't use this method to ensure they got either pants/legs first for their job. (It is the most expensive piece with myth prices.) This is most likely why Coil has the loot method it does now.
    (0)
    Last edited by Mardel; 03-11-2014 at 05:31 AM.

  4. #14
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Is not the lockout for T1-5 being removed?
    (0)

  5. #15
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    They explained it pretty simply. They are trying to keep a somewhat even playing field which makes sense for now, and he stated that with 2.2 they will begin adding more content for people with more time to play (which is what most people bitch about). So there you go, its coming settle down.
    (0)

  6. #16
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Evangela View Post
    I already said that I prefer the CT loot system more than Coil system. so they can do 100% drop and no 1% drop like the other boring MMOs, I'm fine with that.

    but with the Coil model, why should everybody waits for those people who have no time to play the game? Is that our fault? now I'm paying $10 a month just to play the game on Mondays then offline for the rest of the week because I have to wait for the casuals. make no sense.
    What they mean by "100%" is that there is a 100% chance that SOMETHING will drop for the group as a whole. Doesn't mean something specifically that you can use.
    (0)

  7. #17
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Lyrinn View Post
    Just because other games have worse systems doesn't mean the system here isn't terrible either. CT has a 100% drop rate on gear too but it means nothing because it takes me an average of 10+ runs (my worst is 47) to get something I can use, yet that's better than Coil where you can try for months without getting a drop. 100% gear drop != 100% usable gear drop. With all the gear that gets unclaimed, it may as well be "trash or money."
    so what you are saying is "I DONT GET SOMETHING USEFUL EVERY RUN SYSTEM IS BROKEN!" lol ok.
    (0)

  8. #18
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Damn SE's "reasons", remove the lockouts. Artificial caps are annoying at best and show nothing but laziness on the part of the devs.

    I'd rather move at my own pace, maybe level some additional classes, and yes, risk running out of content... As it is I find I have no reason at all to log in save for a few hours on Monday unless I just want to goof around. I like it about as much as I did when I was a kid and my parents put a time limit on my daily gaming.
    (5)
    Last edited by Lurkios; 03-11-2014 at 06:00 AM.

  9. #19
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Moheeheeko View Post
    so what you are saying is "I DONT GET SOMETHING USEFUL EVERY RUN SYSTEM IS BROKEN!" lol ok.
    What I'm saying is that in a game where progression is measured by your stats (gear), it's incredibly disheartening to see no progression after months solely due to RNG. The point is that CT's loot method keeps the RNG factor while reducing the frustration of hitting a brick wall.

    Everyone seems to be assuming that with multiple chances, you'll be guaranteed to get a drop. It doesn't work that way unless you have 40+ hours a week to spend on here.
    (3)

  10. #20
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Nutz View Post
    As much as people dislike lockouts in general, I think the CT style lockout works much better for people than the current Coil lockout. Any FC without exactly 8, 16, 24, 32, etc. members wanting to do Coil would benefit greatly. We've got a couple people who only get to run with the FC if someone else is absent. The current Coil lockout makes things very rigid and unwelcoming. I'd personally really appreciate the CT style lockout. The only concern I'd have is it would remove a lot of relevance from the new dungeons that they're adding. I think almost anyone who was able would just get all their tomes from repeating Coil assuming the content is comparable to what we have now.
    This is the situation my FC is in as well and I hate it. I can understand the reasons why but it's still really inconvenient.

    Since that interview brought up battle balance, they could just balance later turns around having more Coil gear. I'm sure most everyone would like it to be challenging. If stones become an issue they could just make the stone reward for your initial clear for the week or something.
    (0)
    Last edited by Estellios; 03-11-2014 at 06:07 AM.

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