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  1. #1
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    As much as people dislike lockouts in general, I think the CT style lockout works much better for people than the current Coil lockout. Any FC without exactly 8, 16, 24, 32, etc. members wanting to do Coil would benefit greatly. We've got a couple people who only get to run with the FC if someone else is absent. The current Coil lockout makes things very rigid and unwelcoming. I'd personally really appreciate the CT style lockout. The only concern I'd have is it would remove a lot of relevance from the new dungeons that they're adding. I think almost anyone who was able would just get all their tomes from repeating Coil assuming the content is comparable to what we have now.

    EDIT: I don't think gearing up at a rate of 1 Coil piece per week would be too fast. 13 weeks would be about at the next patch, and thus halfway to the next Coil patch. You'd also only be completely geared out on one job if you managed to get the pieces you were after to drop (far from 100% even if it's repeatable) and could complete all of the turns. Tome gear (and perhaps some other sources) can fill in a bunch of gaps, of course, but unless you're talking about being able to gear out every job available well before better gear is added I don't think there's a problem.
    (2)
    Last edited by Nutz; 03-11-2014 at 05:22 AM.

  2. #2
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Nutz View Post
    As much as people dislike lockouts in general, I think the CT style lockout works much better for people than the current Coil lockout. Any FC without exactly 8, 16, 24, 32, etc. members wanting to do Coil would benefit greatly. We've got a couple people who only get to run with the FC if someone else is absent. The current Coil lockout makes things very rigid and unwelcoming. I'd personally really appreciate the CT style lockout. The only concern I'd have is it would remove a lot of relevance from the new dungeons that they're adding. I think almost anyone who was able would just get all their tomes from repeating Coil assuming the content is comparable to what we have now.

    EDIT: I don't think gearing up at a rate of 1 Coil piece per week would be too fast. 13 weeks would be about at the next patch, and thus halfway to the next Coil patch. You'd also only be completely geared out on one job if you managed to get the pieces you were after to drop (far from 100% even if it's repeatable) and could complete all of the turns. Tome gear (and perhaps some other sources) can fill in a bunch of gaps, of course, but unless you're talking about being able to gear out every job available well before better gear is added I don't think there's a problem.

    One drop of loot per turn er per all of coil? If it was per-turn i can see it being easily abused. Who wouldn't use this method to ensure they got either pants/legs first for their job. (It is the most expensive piece with myth prices.) This is most likely why Coil has the loot method it does now.
    (0)
    Last edited by Mardel; 03-11-2014 at 05:31 AM.

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Nutz View Post
    As much as people dislike lockouts in general, I think the CT style lockout works much better for people than the current Coil lockout. Any FC without exactly 8, 16, 24, 32, etc. members wanting to do Coil would benefit greatly. We've got a couple people who only get to run with the FC if someone else is absent. The current Coil lockout makes things very rigid and unwelcoming. I'd personally really appreciate the CT style lockout. The only concern I'd have is it would remove a lot of relevance from the new dungeons that they're adding. I think almost anyone who was able would just get all their tomes from repeating Coil assuming the content is comparable to what we have now.
    This is the situation my FC is in as well and I hate it. I can understand the reasons why but it's still really inconvenient.

    Since that interview brought up battle balance, they could just balance later turns around having more Coil gear. I'm sure most everyone would like it to be challenging. If stones become an issue they could just make the stone reward for your initial clear for the week or something.
    (0)
    Last edited by Estellios; 03-11-2014 at 06:07 AM.