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  1. #1
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    They explained it pretty simply. They are trying to keep a somewhat even playing field which makes sense for now, and he stated that with 2.2 they will begin adding more content for people with more time to play (which is what most people bitch about). So there you go, its coming settle down.
    (0)

  2. #2
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Damn SE's "reasons", remove the lockouts. Artificial caps are annoying at best and show nothing but laziness on the part of the devs.

    I'd rather move at my own pace, maybe level some additional classes, and yes, risk running out of content... As it is I find I have no reason at all to log in save for a few hours on Monday unless I just want to goof around. I like it about as much as I did when I was a kid and my parents put a time limit on my daily gaming.
    (5)
    Last edited by Lurkios; 03-11-2014 at 06:00 AM.

  3. #3
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    The worst part about weekly lock out is you can only enter with only 1 group of people. This eliminates the option to help out your FC and progress as a mass, and in my situation the ONE group I run with doesn't include ANYONE from my FC due to the great restriction taking place or simply PUGing with absolute strangers if you can't get a solid static. I have done both, neither seem to work out all that well when trying to schedule time to play with friends AND gearing up efficiently. I have to choose one or the other and that's not just a simple matter of I can't do both at the same time or "kill two birds with one stone". It's literally if I choose one then the other is impossible until the following week.

    There needs to be some restriction to gear/rewards, and I'll say weekly lockout may be better than 1% drop rates but it really takes out the importance of having a social aspect of the game (particularly when pairing up hardcore players with casual players) as well as being part of a larger group such as a FC. I can't play with any casual friends just for fun in content I'm interested in or it will ruin my static. I can't help my FC members because I can't re-enter the fight or because that will also ruin my static. Basically at EG (End Game) I only play with 7 other players once a week and then I'm done due to restrictions.

    Also, there isn't any content you can participate with more than 8 players from your FC at once. This with the weekly lockout really damages the need of a FC. I rarely do anything with my FC due to both of these since I can just join a PUG at a faster rate, often with more experienced players.

    Rewards need to be restricted not friends or how we play the game.
    (6)
    Last edited by OmegaNovaios; 03-11-2014 at 06:30 AM.

  4. #4
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Oh this thread again.

    I'll say what I said there - it's intentional and it serves the purpose it is used for - to restrict the highest ilv gear the most.

    The player lockout is also intentionl, as opposed to making it a gear lockout like CT, as with a player lockout one cannot repeat content each week until they get the loot they desire, and there is little to no incentive to sell runs until the content has been on farm for a very long time.

    If Turns 6-9 don't release with a player lockout like turns 1-5 currently have, let's be real here... coil sales for them will begin very shortly after the first clears.

    Wanna help your friends who are unable to be a part of a competitive static for the highest ilv content? Help farm earlier turns with them and get them geared. Otherwise, help them find/form a static. Level an alt if you're so inclined to help. People do that sort of thing. However, do not expect them to ease the conditions for obtaining the highest ilv gear in a patch. It is designed so that very few people are able to clear it.

    Remember when Yoshi-P said they expected less than 100 people to clear Twintania before patch 2.1? Yeah. That's the plan. It's intended. It's enforced both via difficulty in content, and a player lockout so that once people clear they don't get to sell runs and carry a bunch of people through it.
    (2)

  5. #5
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by NoctisUmbra View Post

    Wanna help your friends who are unable to be a part of a competitive static for the highest ilv content? Help farm earlier turns with them and get them geared. Otherwise, help them find/form a static. Level an alt if you're so inclined to help. People do that sort of thing.
    That is what we are doing in my fc. I don't like having to do the story quest all over again and I think it is silly that is the only way around it, but we are doing that to help each other out.

    And the only reason is because of being short players in an 8-man group. Someone had a baby, someone loses internet, someone quits . . . etc. Gets others left out of coil.
    (0)
    Last edited by Alipoprocks; 03-11-2014 at 07:24 AM.

  6. #6
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nutz View Post
    As much as people dislike lockouts in general, I think the CT style lockout works much better for people than the current Coil lockout. Any FC without exactly 8, 16, 24, 32, etc. members wanting to do Coil would benefit greatly. We've got a couple people who only get to run with the FC if someone else is absent.
    I only have a couple problems with this:

    1. I don't want to run something a potential 20 times (or less, or more) per week (for one Turn out of four even) for the one item I'm after, let alone for 7 other people. The latter scenario leading to:

    2. Making it to where you can repeat content ad nauseam will turn Coil into something you PUG instead of something you run with your FC or a close knit group. Maybe this isn't a problem for some, but I don't particularly want to play with random people all the time, especially if the sample size is taken from some of the Ex PF groups I've been in...

    Quote Originally Posted by Krokov View Post
    Is not the lockout for T1-5 being removed?
    Yes, but this is going to have no bearing on T6-9. New content will still work under lockouts to make it so people don't blitz through it so fast that they completely run out of stuff to do.
    (0)

  7. #7
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Orophin View Post
    New content will still work under lockouts to make it so people don't blitz through it so fast that they completely run out of stuff to do.
    So they locked us out of the content and give us nothing to do?
    (1)

  8. #8
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Evangela View Post
    So they locked us out of the content and give us nothing to do?
    if it were the other way youd be complaining that you got geared in a week and have nothing to do.
    (1)

  9. #9
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Orophin View Post
    2. Making it to where you can repeat content ad nauseam will turn Coil into something you PUG instead of something you run with your FC or a close knit group. Maybe this isn't a problem for some, but I don't particularly want to play with random people all the time, especially if the sample size is taken from some of the Ex PF groups I've been in...
    But people do pug coil so... Your entire post is invalid. People pugging pug because the people they know aren't that good. That's not a problem with the content. The fact that tens of pugs clear 1-4 each week on my server makes any type of argument invalid. The content doesn't require a static and people join static groups for their own reasons.
    (1)

  10. #10
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I think the coil lockout system is poorly designed because it forces people into statics and leaves people out by design, notably DPS because there's less than one tank for every 2 DPS that wants to do coil in any given server.

    But I guess they don't want people selling coil runs...
    (1)

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