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  1. #1
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90

    Weekly locking out needs to be removed from all the future content

    Wasting my time doing Coil every week just for nothing. Getting nothing and also got locked out, how is that fair?

    at least make it like Crystal Tower's loot system, don't want the drop, pass it, and redo it as much as you want until you get what you want.

    I know Coil lockout will be gone in 2.2 but I'm talking about the future content too. Don't ever use the Coil lockout system with any future content, NEVER!! EVER!!

    It's not good for the community too. Only 8 players can play together in their static team and after they got locked out they can't help their friends, their fellow FC/LS members, can't help anyone finding their luck in party finder/duty finder. Some friends barely play together if they're not in the same group of 8 players.

    Coil lock out is a false tradition that should be thrown away. End this weekly cycle. Now is the time to shape your stories and make this game fun again.
    (30)

  2. #2
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    (6)

  3. #3
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Reading the response, I would love to see how things would shift if they had no lockout, but 1% drop on anything not a white item.

    Heh.
    (0)

  4. #4
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    If you don't want to read the whole post:

    Yoshida:
    For example, I get a lot of people telling me "why do you set limits on items you can get each week?"

    4Gamer:
    Ah.

    Yoshida:
    And I understand how they feel. They're thinking "this part of the game is actually fun, so why would you make it so we can't get the item we want?" However, let's say if we try to control the distribution of rare items not by a lockout, but via drop rates instead. If you do this, then the game will simply become one-sided favoring those who can play longer.

    4Gamer:
    So it's a choice between having the drop rate being 1% but unlimited, versus getting a 100% drop only once each week. And having to decide which one serves the players better. It must be a hard question to answer.

    Yoshida:
    And having a drop rate of 1% does not necessarily mean you'll get 1 guaranteed drop out of 100 tries. It's simply an expected rate. So for example if you have a player who does nothing but play 24 hours a day, it can actually be a pretty high drop rate for that person. But then if you end up with a ton of these rare items in the game, it would cause problems with the game balance too, so then you'd end up having to make adjustments, so you reduce the drop rate to something like 0.1% because there are too many of these items, and now you just made it impossible for people who don't have a lot of time to play to get that item.

    4Gamer:
    This was exactly the kind of problem Diablo III had when it first started, wasn't it?

    Yoshida:
    Yes. Of course, we don't want to turn our backs on players who play a lot. We have players who play a lot, and players who can only play a bit, and many other customers each with their own play style. What we tried to do is to launch with something that we feel was "the best choice that appeals to everyone". Beginning with patch 2.2, we will try to include more contents for those customers who tell us "I want to spend more time playing" and "we want to see more useless/trivial things". We do want to have something to address both of those needs. But these kind of intentions can sometimes be difficult to get across to our players.

    4Gamer:
    But if you just tried to explain your reasonings to your players like you did just now, wouldn't they understand?

    Saito:
    Yeah, but that's still really tricky. Even if we explained all of this to them, from the perspective of a serious hardcore player, all that person would hear is how we're still going to put a damper on their desire to play more. At the end of the day, you'd still need to look at the whole picture from the service provider's perspective in order to know whether or not you made the right choice. The wishes of each individual player does not always translate to merits for the game.



    I personally think the lock out system is fine for the reasons stated above. If you don't, it's fine to post your opinion; but to flat out say they NEED TO REMOVE IT BECAUSE IT'S NOT FAIR is snowflake mentality. I bolded the most important phrase imho.
    (9)
    Last edited by Noahlimits; 03-11-2014 at 03:30 AM.

  5. #5
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    The problem with that quote and Coil is that Coil isn't 100%.
    (4)

  6. #6
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Lyrinn View Post
    The problem with that quote and Coil is that Coil isn't 100%.
    But it alway drops gear, I've played mmos that had it so gear didn't drop 100% of the time, sometimes you just got trash or money.
    (3)
    Last edited by Moheeheeko; 03-11-2014 at 05:47 AM.

  7. #7
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Moheeheeko View Post
    Butbit alway drops gear, I've played mmos that had it so gear didn't drop 100% of the time, sometimes you just got trash or money.
    Just because other games have worse systems doesn't mean the system here isn't terrible either. CT has a 100% drop rate on gear too but it means nothing because it takes me an average of 10+ runs (my worst is 47) to get something I can use, yet that's better than Coil where you can try for months without getting a drop. 100% gear drop != 100% usable gear drop. With all the gear that gets unclaimed, it may as well be "trash or money."
    (8)

  8. #8
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Lyrinn View Post
    Just because other games have worse systems doesn't mean the system here isn't terrible either. CT has a 100% drop rate on gear too but it means nothing because it takes me an average of 10+ runs (my worst is 47) to get something I can use, yet that's better than Coil where you can try for months without getting a drop. 100% gear drop != 100% usable gear drop. With all the gear that gets unclaimed, it may as well be "trash or money."
    so what you are saying is "I DONT GET SOMETHING USEFUL EVERY RUN SYSTEM IS BROKEN!" lol ok.
    (0)

  9. #9
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Moheeheeko View Post
    so what you are saying is "I DONT GET SOMETHING USEFUL EVERY RUN SYSTEM IS BROKEN!" lol ok.
    What I'm saying is that in a game where progression is measured by your stats (gear), it's incredibly disheartening to see no progression after months solely due to RNG. The point is that CT's loot method keeps the RNG factor while reducing the frustration of hitting a brick wall.

    Everyone seems to be assuming that with multiple chances, you'll be guaranteed to get a drop. It doesn't work that way unless you have 40+ hours a week to spend on here.
    (3)

  10. #10
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Lyrinn View Post
    What I'm saying is that in a game where progression is measured by your stats (gear), it's incredibly disheartening to see no progression after months solely due to RNG.
    Welcome to MMORPGs.
    (0)

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