Results -9 to 0 of 6

Threaded View

  1. #6
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    not so much a bug, maybe more the way it is designed to work.

    They are more like macros for calling /equip scripts (think old FFXI macros and the third party tool that extended them with text files).

    They aren't bound to a specific job, so it doesn't auto update which set was loaded when you change jobs by changing weapon. It remembers the last script you called from the menu. If you just quick-save it, it's going to continually overwrite the last script you used. But, if you enter the list and call the sub-command menu on a particular script (Square on PS2/PS3 default controller profile, right-click with mouse), you can rename it, change it's prefix number, etc... and update it with your current equipment. When you do that, then it moves to that slot if it was somewhere else. Once that funky E icon is on the proper script, then you can do the quick-save all you want while on that job.

    May be best if you save one main set for each job you use and do your job changes from the list instead of just swapping the weapon if the mismatched saves are happening a lot.
    (0)
    Last edited by Raist; 03-11-2014 at 09:59 AM.