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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Bluevann View Post
    Some boss fights have "stages" in which the enemy is more dangerous, and for that reason must be brought down faster (the one at Dzmael comes to my mind, but also Haukke Manor). I've had a healer accusing me to LB too soon while in Brayflox's Longstop (we were at the 2nd boss), and I pointed out that none of the battles in that dungeon had relevant moments in which a DPS's limit break would be more appropriate than others, and that I'd use LB at the beginning so that the rest of the fight would build up some LB pool for the next boss. So, yes, it changes from dungeon to dungeon. Unlike what some people think, DPSing is not a mindless role, and even this kind of decisions must be taken with some reasoning and strategy.
    Dungeon wise. It is unwise to push bosses in and out of certain phases too fast. That's a "derp" moment when you push a phase without preparing for it, due to bursting issues.
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  2. #2
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by kukurumei View Post
    Dungeon wise. It is unwise to push bosses in and out of certain phases too fast. That's a "derp" moment when you push a phase without preparing for it, due to bursting issues.
    I am talking more about taking out adds (like in the Haukke manor case) or finishing the boss quickly when the "final nasty stage" comes out, such as in Dzmael. I'm a BLM main, and I was always told to do that in both cases.
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