Quote Originally Posted by alhandra View Post
we usually have our melees bust out the LB as soon as it hits 3 bar, unless we are saving it for something special. but for run of the mill tank and spanks its best to just get that dmg out asap. the longer the fight lasts the more of a strain it is on everyone, tanks, healers and dps included
Opposite really. What kills groups is over reaching, especially LBs. It's not the longer battle that strains tanks and healers, it's the blanant disregard for teamwork, and breaks formations and throw the pt out of sync.

A meteor in the middle of weights/landslide for instance will wipe your pt from the graphics spam.

Damage LB is also dependent on the combine number of members. If you have 3 dead members, save LB. It will do such crappy damage anyway, it's not worth it. Tank LB is also the only instant LB to use counter to damage, etc.

You screw everyone else if you just blow a LB however innocent. First and formemost know the content.