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  1. #1
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80

    Why do you save your LB?

    I'm starting this thread for the purpose of reading everyone's opinions.

    Whenever I play as a melee DPS, I find it best to LB as soon as humanly possible without dying from mechanics. I don't think LB should be saved for when boss is almost dead for the following reasons:

    -Using a Lv 3 LB as soon as possible brings down the boss's HP sooner, thus allowing Mercy Stroke and Misery's End to be done sooner.

    -It gives the possibility of another LB being able to be used later in the fight (even if it is only Lv. 1, a little damage is better than missed damage).

    -From personal experience, I've noticed that using Healer LB 3 in any fight beyond Ifrit HM is basically useless as all the forced damage with weakness will kill you again, and when someone dies due to not knowing mechanics, 8 times out of 10, they don't last more than a minute after being resurrected (assuming they didn't get Landslided, in which case, Healer LB 3 is even less effective).

    When do you guys LB?
    (13)

  2. #2
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Whenever is most appropriate, strategically. Anyone that just LBs to LB when it has a better time or place is quick to get ousted.
    (8)

  3. #3
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Issachar View Post
    Whenever is most appropriate, strategically. Anyone that just LBs to LB when it has a better time or place is quick to get ousted.
    In fights like Garuda HM and Ifrit, letting the BLM LB is best, just like Ultima with tank LB. I'm talking about fights where a melee DPS is free to LB. Wouldn't using a Lv 3 LB as soon as possible be better to have a chance to maybe being able to LB again later? LB 3 is usually finished charging up in the last phase anyways.
    (2)

  4. #4
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Issachar View Post
    Whenever is most appropriate, strategically. Anyone that just LBs to LB when it has a better time or place is quick to get ousted.
    This is really why it exists. Of course, if you are geared enough to clear the content with little issues (perhaps you run with the same group) then you can use your LB more liberally. But for new encounters and new groups, saving the LB can help the group turn the battle around in your favour.
    (0)

  5. #5
    Player
    Meshico's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    341
    Character
    Tahlato Dakwhil
    World
    Malboro
    Main Class
    Armorer Lv 57
    I recently started a DPS classes and When the LB is ready...I use it (On bosses). If its two bars, I'll wait for the two, unless DPS is awesome then I'll just use the one.

    But yes, I also believe that waiting is a waste of time.
    (4)
    I am a winner, even though I sometimes fail.

  6. #6
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    There's such a thing call phases.

    Garuda EX for instance: the key phase is the tornado phase. It's the wipe-able phase and the hard phase. If you have an LB and use it on the eye phase, you better well be sure she dies. If not you just derped and might have wiped the PT.

    Saving that LB to the tornado phase, and LBing suprana/chirada makes all the mistakes in that phase, easier, and then you can push it to the next eye phase which is where you finisher her.

    Spamming LBs usually costs runs because people forget the mechanics are there for a reason.
    (6)

  7. #7
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    I wait for the bar to fill, then I wait until the best opportunity. Don't want to use the melee LB if there's a group of adds or something that need to be downed (like in Garuda HM) by the caster LB, and I don't want to waste the LB if it's better saved for a healer LB when the party is struggling. I also don't want to be stuck waiting for the LB to go off then get hit by the next landslide in Titan HM (learned that one the hard way). Those are the reasons why I wait. Usually I'm able to use it as soon as the bar is filled.
    (0)

  8. #8
    Player alhandra's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    443
    Character
    Alhandra Starbreeze
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    we usually have our melees bust out the LB as soon as it hits 3 bar, unless we are saving it for something special. but for run of the mill tank and spanks its best to just get that dmg out asap. the longer the fight lasts the more of a strain it is on everyone, tanks, healers and dps included
    (0)

  9. #9
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by alhandra View Post
    we usually have our melees bust out the LB as soon as it hits 3 bar, unless we are saving it for something special. but for run of the mill tank and spanks its best to just get that dmg out asap. the longer the fight lasts the more of a strain it is on everyone, tanks, healers and dps included
    Opposite really. What kills groups is over reaching, especially LBs. It's not the longer battle that strains tanks and healers, it's the blanant disregard for teamwork, and breaks formations and throw the pt out of sync.

    A meteor in the middle of weights/landslide for instance will wipe your pt from the graphics spam.

    Damage LB is also dependent on the combine number of members. If you have 3 dead members, save LB. It will do such crappy damage anyway, it's not worth it. Tank LB is also the only instant LB to use counter to damage, etc.

    You screw everyone else if you just blow a LB however innocent. First and formemost know the content.
    (2)

  10. #10
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Suppose you are in Titan HM Phase 5 as a DRG. You have 3 members dead like you said, and you decide to hold off on the LB3. Realistically speaking, what are the odds that a healer will be able to ress all 3 dead members (who may have even been landslided). Are you going to hold off on a Limit Break that just got to Level 3 somehow hoping that healers will be able to resurrect people?

    I'm asking you this because I was faced with a similar case yesterday (half the group was dead), and I used my Lv 3 LB and it even allowed me to pull off a Lv 1 to finish off the fight. When it is strategically viable to use an LB then yes, you should use it then (Garuda, Ifrit, Ultima), but hesitating and overthinking a chance to pull off an LB more times than not just leaves it sitting there while it could have been used.
    (0)

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