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  1. #11
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Pentara View Post
    They better not add new gear, i've already grinded (ground?) 2 sets and going for a 3rd. If i have to replace it all in 2.2 i'm going to be real mad
    There will certainly be another updated set, but I think it will take a few weeks to prevent the player from using this set in new PVE content.

    It is better to update set from 70 to 90 and second from 90 to new ilvlcap but I'm pretty sure that sound bad and we will grind new set and spend millions gils again to meld materia on it...
    (0)

  2. #12
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    There is nothing to suggest a new set will be unveiled for PvP in 2.2. The Wolves' Den isn't even a bullet point in the producer's updates which leads me to believe there will be very minor changes and nothing groundbreaking like 8v8 or ranked arena, both of which would warrant the implementation of better rewards and increased ranks.

    My guess is they will raise the rank from 30 to 50 (or some equally trifling amount), change a few things with matchmaking and have us sit on our hands until 2.3.
    (0)

  3. #13
    Player
    khmfdoom's Avatar
    Join Date
    Feb 2014
    Posts
    40
    Character
    Kurosaki Ryuuken
    World
    Leviathan
    Main Class
    Lancer Lv 50
    GW: In patch 2.15 it was mainly adjustments related to PvP.

    Y: I think with the last 2.15 patch, it spread it out. There is one staff that’s always doing Wolves’ Den but if you watch that staff he plays in different variety, says the WHM is now strong. We’ll continue to observe the situation, and we’re going to put in rating match in patch 2.2.

    GW: What kind of regulations will the rating system have?

    Y: Right now we’re looking into what to split the entrance. But we’re going to make adjustments so those who just started PvP won’t get matched up with those who has tons of points already. Top ranking players with Dire gear is too strong, so we’re going to make it where players can get that at lower rank and make it where they’ll gradually get stronger. We’ve put in detailed changes here, so we’re planning to explain this in the next live letter or at the timing when we read the patch notes.


    if you need more clarification bbt
    (0)

  4. #14
    Player
    khmfdoom's Avatar
    Join Date
    Feb 2014
    Posts
    40
    Character
    Kurosaki Ryuuken
    World
    Leviathan
    Main Class
    Lancer Lv 50
    this means he will either talk about them in the live letter or on patch day when he reads the full live patch notes
    (0)

  5. #15
    Player
    Almaxia's Avatar
    Join Date
    Feb 2014
    Posts
    64
    Character
    Almaxia Furiana
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by khmfdoom View Post
    ...We’ll continue to observe the situation, and we’re going to put in rating match in patch 2.2...
    Thanks you for the sources ! So the "rating match implementation" may lead to competitive pvp. We'll see the 21st.
    (0)

  6. #16
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Direwolf being available to lower ranked players is wonderful. Even if it is potentially scaled down to a weaker item, the gear gap is diminishing and that's a good thing for this community.

    What information we've been given on the rating system is still ambiguous and needs clarification. It can be something as complex as a matchmaking rating that totals your individual performance, weighing and pairing you accordingly. It can be as basic as a binary rank filter where only your level matters, herding the populous low ranks together while high ranks have a very limited pool to draw from (this is a niche, after all). Both of these can produce largely different outcomes, especially when you factor in nuances like population density, queue times, rank distribution, player incentive, and so on and so forth.

    Just have to wait for more information to come before any conclusions can be made.
    (1)

  7. #17
    Player
    Lucenia's Avatar
    Join Date
    Jan 2014
    Posts
    33
    Character
    Lucenia Zephyr
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I would prefer if the matchmaking were done completely on performance or some other metric other than rank. I can tell you there are a plethora of r30 players that are a detriment to a team. Don't do their role, failure to follow a plan, cause issues that cost a match, bad rotation, etc. There are many i70 people i prefer over large amounts of i90. Rank alone doesn't mean good. Much like in PvE, just because someone has i90 gearscore, does not mean they are satisfactory for killing a dragon.
    (2)

  8. #18
    Player
    khmfdoom's Avatar
    Join Date
    Feb 2014
    Posts
    40
    Character
    Kurosaki Ryuuken
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Ok to be more specific here match making is based on rank it has been stated that this is how the system will be. As for players who want to go off more of a metric or performance based that's the rating system they are implementing it's not gonna be the same que in the duty finder from all the facts that have been presented in the last 2 interviews with Gamewatch and Fumitsu. Now some of the translations could be slightly off but everything points towards it playing out pretty much exactly how ive stated this reply.
    (1)

  9. #19
    Player
    khmfdoom's Avatar
    Join Date
    Feb 2014
    Posts
    40
    Character
    Kurosaki Ryuuken
    World
    Leviathan
    Main Class
    Lancer Lv 50
    As for what you stated i completely agree with you that some players in i90 that suck and dont do what they need to in a match. It happens a lot rather i would be more mindful if it looks like they have no idea how to play the class at all at rank 30 thats a clear indication they bot to the rank to begin with. As for you saying i70 players are better thats gonna be obvious if the rank 30s bot and in some cases even if they didn't bot to the rank. With this being said you also have to understand the game mechanics of how you earn pvp skills. If you do everything on a metric or performance lvl people will still be gimped vs higher ranks purely on the lack of pvp ability's to use and that's huge. So they have to implement it by rank to make sure its fair for everyone
    (0)

  10. #20
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    I see two different systems in your first post, is that right? A rank filter applied to the duty finder we have now to separate high from low ranks and rated queues being added which are separate from the normal ones? Did they touch on how performance will be tracked (individual, premade)?

    Metric scaling is actually the most fair of all in rated play because the players in i70 who are getting a chance versus top rated i90 players are likely exactly where they should be if they've performed well. It's a testament to their skill in having made it that far despite the disparity.

    Also the "ability advantage" tapers off around rank 20 as most classes have earned and maxed their most beneficial skills early on. High rank is nothing but ineffectual point dumps, at least for Paladin.
    (0)

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