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  1. #1
    Player
    Twinbros's Avatar
    Join Date
    Oct 2013
    Posts
    56
    Character
    Caleb Agron
    World
    Balmung
    Main Class
    Gladiator Lv 90

    Up IL requirement for Titan HM

    So this i think is something everyone has had the unfortunate experience of. You Q for Titan HM and get placed on a team of BARELY item level 57 and that simply is NOT sufficient for taking down titan. VERY seldom do you get a team that can pull the DPS required to make it past heart phase, afterwards it really is just a skill check. To avoid the DPS check I think the item requirement needs to be bumped up to 70, that way the only thing you need to worry about is people actually working through the game mechanics.
    (1)

  2. #2
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    You can down Titan HM with iLvl 57, but not really with PUGs. ILvL 70 is Ifrit XM.
    (3)

  3. #3
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    the problem isn't gears , its more about having a decent uptime of dps at heart. 1st goal must be focused FAST, and the gaoled person quickly be esuna'ed to remove damage debuff. 2nd gaol ignored until heart killed. All dps alive and doing a not-terrible rotation. As bard I saved all offensive cooldowns for heart. if a group did all that and still didn't break heart in time, I'd be kinda surprised. Only heart is dps check at titan, rest is skill check.

    Edit: though I will agree with you though, I don't see why people should be anywhere near titan hm w/o a piece or 2 of CT and idk, 3-4-5 DL gears, I just don't think gears is the problem most of the time in titan hm....
    (2)
    Last edited by Sessurea; 02-27-2014 at 11:41 PM.

  4. #4
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    I would like to point out that there is a huge difference in changing the item level from 57 to 70. If you were asking for 57 to 58, 59, 60, or even 61, okay. I could at least empathize. Unfortunately, just because DF groups are usually less organized, prepared, knowledgeable, or whatever else isn't a good reason to force everyone that ques to meet a significantly higher standard.

    The last few times I queued for Titan HM, we one-shotted it, there were at least 2 relics in the group, and there was little fail. On the other hand, I have had groups that even with several tries, can only get the heart down to 50% before Earthen fury. Even if the ilv requirement was full i90, I don't think these groups would have succeeded. Unfortunately, there are people that don't know how the class they are playing works and people that for a variety of reasons can't/don't dodge things. BLM that only do blizzard "so they don't run out of mp", PLD that rotate Riot Blade and flash with no oath up, WHM and SCH that are constantly oom because of overhealing, SMN that don't use all of their dots or fester...

    I'm going to stop here. There is more to be said, but simply put, No, the item level requirement does not need to be increased to buffer groups that will have a more difficult time in completing content.
    (5)
    Last edited by lyndwyrm; 02-28-2014 at 02:22 PM.

  5. #5
    Player
    Kajidourden's Avatar
    Join Date
    Nov 2013
    Posts
    87
    Character
    Miran Kiran
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by lyndwyrm View Post
    BLM that only do blizzard "so they don't run out of mp", PLD that rotate Riot Blade and flash with no oath up, WHM and SCH that are constantly oom because of overhealing, SMN that don't use all of their dots or fester...

    I'm going to stop here. There is more to be said, but simply put, No, the item level requirement does not need to be increased to buffer groups that will have a more difficult time in completing content.
    This. I can't tell you how many groups i've run with a SMN where me (as SCH) was the one using shadow flare/DoT'ing. The worst part? even after seeing me do this, they still wouldn't do it.....
    (0)

  6. #6
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    For low ilvl players, Titan Hm is all about Survivability, and dps. You have to be able to kill the heart in time, also be geared enough to survive the post heart stomps.
    (0)

  7. #7
    Player
    Iymala's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Iymala Vayle
    World
    Cactuar
    Main Class
    Conjurer Lv 53
    I think rather than adding item levels.... a solo attunement fight is what this game needs... or even multiple ones. I was told FFXI had these but I never played, so I wont comment there. What I did play that did this well was The Secret World and the Gatekeeper. You had to 1v1 this boss that changed its abilities based on which role you chose. You were unable to do any Hard Mode dungeons until you beat the gatekeeper. It was a neat little skill check.

    We all know gear does not equal skill and while it can help carry bad players a bit.... those same players are often carried to that gear in the first place. I feel like a solo attunement boss would help get people on the right skill levels to be grouped together... especially if there were multiple teirs of said boss based on the difficulty of the content it unlocked.

    Now, such a thing would bring out bad players in mobs with forks and pitchforks.... which is ashame.
    (3)

  8. #8
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Iymala View Post
    I think rather than adding item levels.... a solo attunement fight is what this game needs... or even multiple ones.
    This is the most productive idea.

    The first few times I went to Titan HM in DF, I was bad. I "knew" the fight from reading strategies and watching videos... but I'm just not that good at executing a strategy I haven't done before. I really wish there were (repeatable) attunement that allowed me to practice dodging all the crap.

    Also, the first time I went in Titan HM I was all ilv 70+ gear, and there were several players in much worse gear that were better at... everything... so, even requiring ilv 70+ wouldn't solve the problem of bad players in titan hm.

    I half wonder if it should just be removed from DF??
    (1)
    Last edited by Simaril; 03-03-2014 at 09:58 PM.

  9. #9
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Now change Titan HM, to pretty much all 50+ content and I'm in full agreement. The ilvl requirements is ridiculously low in this game. I'm getting sort of sick and tired seeing people with level 43 white weapons in the top tier dungeons but watch as we bash our heads into a wall because their weapons drag their DPS down so much.
    (0)

  10. #10
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Titan HM is just not that tightly tuned. Breaking the heart is easier when you have a bunch of relics but most of the time the dps is just not focused. They wait forever to dps the first gaol, healers don't cleanse the debuffs, dps attack the second gaol, the group has dead dps, or the dps just don't know how to optimize their damage. In a pf group I usually set the iLevel for 67 and even with one dps off the platform we manage to break the heart. With a higher iLevel the group has more room to compensate for mistakes. The iLevel requirement's function is not to compensate in this way. After the hundreds of carries I've done it's a relief to not see "must be full DL, primal weapon!" i70 item level is straight up overgeared for this content and I'm relieved the iLevel is what it is. I wish they would remove the iLevel requirement for all preformed groups and only have it when using the DF.
    (2)
    Last edited by PetiteMalFleur; 02-28-2014 at 01:50 AM.

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