While I understand the frustration of enjoying raiding at level cap more than other aspects of the game and being limited to one run (or piece of gear in the case of CT) per week, paying to get gear faster than people who are unable or unwilling to shell out more money on top of their sub fee is a very, very bad idea. In most MMO's, you have been unable to level multiple jobs (with the exception of crafting/gathering) on one character, so those weekly lockouts didn't seem so noticeable. You'd just make an alt (or 10, whatever floats your boat) and raid with however many you were able to in the same week. Granted, you could level alts in this game, but considering the cross-class requirements (unless you don't care about those skills, in which case I can't imagine you caring about the lockouts anyway), it could end up being a huge chore to get your alts raid-ready. If the problem really is that you just want to raid more rather than the desire to gear out one job in less time, perhaps coding that would allow lockouts on a per-job basis would be better received than paying for lockouts to be removed. True, it could allow for you to greed roll on items for your other jobs, but it certainly wouldn't guarantee faster gearing of one job. Mind you, I don't see that happening, but it would be nice for those who prefer raiding during the time they play.